Auras (402)

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For EACH ally with a harmful effect(s) active, loses 5% defense and 5% resistance. 5% increased defense and 5% increased resistance to each ally without harmful effect(s).


Heroic upgrade

  • 2. Allies Defense +3%
  • 3. Allies Resistance +3%
  • 4. Allies Defense +5%
  • 5. Allies Resistance +5%

10% chances to grant all haven allies immunity for 1 turn(s) and reverse damages for 1 turn(s) each time an inferno or necropolis ally dies.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +20%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Each ally with a harmful effect active have 5% increased attack. At the beginning of own turn, 10% chances to give 2 Concentration points to a random ally.


Heroic upgrade

  • 2. Attack +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +15%
  • 5. Concentration Points +1

2% increased resistance and 2% increased defense for each haven ally. Each time an inferno or undead ally is defeated, 15% chances to decrease all own cooldowns by 1 .


Heroic upgrade

  • 2. Effect Probability +15%
  • 3. Resistance +3%
  • 4. Defense +3%
  • 5. Decrease Cooldown +1

If an ally is defeated, 10% chances to increase all cooldowns of all enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Increase Cooldown +1

All allies have 5% increased critical chance. For each dead ally or dead enemy, self has increased critical chance by 5%. Whenever an ally dies, heal all allies by 20%.


Heroic upgrade

  • 2. Own Critical Chance +5%
  • 3. Allies Critical Chance +5%
  • 4. Heal +10%
  • 5. Heal +15%

All allies have 5% increased accuracy. At the beginning of each turn, 10% chances to cast increased speed on a random ally for 1 turn(s) and decrease speed on all enemies for 1 turn(s).


Heroic upgrade

  • 2. Accuracy +5%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

All allies have 5% increased HP. At the beginning own turn, 10% chances to curse all enemies by 10% for 1 turn(s) and cast increased defense on a random ally for 1 turn(s).


Heroic upgrade

  • 2. HP +5%
  • 3. Effect Probability +15%
  • 4. 2nd Effect turns +1
  • 5. 1st Effect turns +1

Every time self uses first spell, 10% chances to cast increased defense for 1 turn(s) and increased critical chance for 1 turn(s) to all allies minus self.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

When own HP are higher than 30%,at the end of own turn, 10% chances to grant reflect damage to an ally for 1 turn(s) and to refill own turn bar by 30%.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Turns +1
  • 5. Turn bar increment +10%

Grant all martial art allies immunity to parasites. At the end of own turn, 10% chances to clean 2 harmful effect(s), give it immunity for 1 turn(s) and invisibility for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Clean +1
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Grant all martial art allies immunity to curse. Grant all flying allies: 10% chance to transfer 1 of their harmful effects when they use their first spell.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%

Gains 2% critical damages for each beastman ally. Whenever self performs a critical attack, 10% chances to grant 1 concentration point to all allies and cast shield equal to 5% own HP on all beastmen allies for 1 turn(s).


Heroic upgrade

  • 2. Critical Damage +3%
  • 3. Effect Probability +10%
  • 4. Concentration Points +1
  • 5. Shield +10%

All beastmen allies have 5% chances to fill their own turn bar by 5% each time they use their first spell.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +10%
  • 5. Turn bar increment +10%

At the end of each turn, 10% chances to sacrifice 5% HP and cast on all enemies block buffs for 1 turn(s). At the beginning of each waves, 10% chances to increase the cooldowns of all enemies by 1 .


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 1st Effect turns +1
  • 4. 2nd Effect Probability +10%
  • 5. 2nd Effect Probability +10%

Each time self receive a critical attack, 5% chances to transfer all own harmful effect(s) to a random enemy, and to increase duration of all beneficial effect(s) to all beastmen allies by 1 .


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

Each time self receive a critical attack, 10% chance to cast shield on itself for 1 turn(s) providing shelter of 20% max HP.


Heroic upgrade

  • 2. Effect Probability +20%
  • 3. Turns +1
  • 4. Shield +10%
  • 5. Shield +20%

At the end of every turn, 10% chance to cast increased healing effect on all allies for 1 turn(s). 10% chance to steal 1 beneficial effect(s) from a random enemy.


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. Turns +1
  • 5. Steal effect +1

At the beginning of each turn, 10% chance to steal 1 beneficial effect(s) from all allies but refills their turn bar by 5%.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +15%
  • 4. Turn bar increment +5%
  • 5. Turn bar increment +10%

At the end of each turn, 10% chance to paralyze a random ally for 1 turn(s) and heal it by 50%.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +15%
  • 4. Heal +20%
  • 5. Heal +30%

Gains 2% increased attack and 2% increased critical damage for each debuffed enemy.


Heroic upgrade

  • 2. Attack +3%
  • 3. Critical Damage +3%
  • 4. Attack +5%
  • 5. Critical Damage +5%

At the beginning of each wave, disable 10% of own HP for 1 turn(s) and fills own turn bar by 10%, 10% chances to cast increased speed on all sanctuary allies for 1 turn(s) and 10% chances to frighten all enemies for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. Turn bar increment +5%
  • 5. Turn bar increment +10%

If attack is critical, 10% chance to gain invisibility for 1 turn(s) and grant all construct allies increased attack for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. 2nd Effect turns +1

When an ally uses is first spell, 10% chance to decrease own cooldowns by 1 and 10% chance to increase duration of own beneficial effect(s) by 1 .


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 2nd Effect Probability +5%
  • 4. 1st Effect Probability +10%
  • 5. 2nd Effect Probability +10%