Auras (322)

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If self have a harmful effect(s) active, gains 2% increased attack for EACH human enemy or ally.


Heroic upgrade

  • 2. Attack +2%
  • 3. Attack +2%
  • 4. Attack +3%
  • 5. Attack +4%

At the end of each turn, 10% chances to explode all bombs and burst all poison from the enemies.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%

Each time self receive a critical hit, 10% chance to increase duration of the beneficial effect(s) on all allies minus self by 1 and refills own turn bar by 10%.


Heroic upgrade

  • 2. Effect Probability +15%
  • 3. Turn bar increment +5%
  • 4. Effect duration +1
  • 5. Turn bar increment +5%

1% increased speed for each human or swordman ally in the team. Grants 2% increased attack and 2% increased critical chance to each human or swordman ally in the team.


Heroic upgrade

  • 2. Attack +3%
  • 3. Critical Chance +3%
  • 4. Speed +2%
  • 5. Speed +2%

Haven allies gains 3% increased resistance and 3% HP. For each ally with a beneficial effect(s) active, self gain 2% increased speed.


Heroic upgrade

  • 2. HP +4%
  • 3. Resistance +4%
  • 4. HP +5%
  • 5. Speed +3%

If self has increase speed active, gains 5% increased attack and 5% increased critical chance.


Heroic upgrade

  • 2. Attack +5%
  • 3. Critical Chance +5%
  • 4. Attack +5%
  • 5. Critical Chance +10%

At the end of each turn, 10% chances to cast bodyshield for 1 turn(s) to an inferno AND attacker ally and to grant itself immunity for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Each time self receive a critical attack, 10% chances to gain increased defense for 1 turn(s) and increased resistance for 1 turn(s), then increase all cooldown of a random enemy by 1 .


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. 1st Effect turns +1
  • 4. 2nd Effect turns +1
  • 5. Increase Cooldown +1

5% Increased HP, 5% increased defense, 5% increased attack. All haven enemies deal 5% less damages to inferno allies.


Heroic upgrade

  • 2. HP +5%
  • 3. Defense +5%
  • 4. Attack +5%
  • 5. Decreased Damage +5%

At the beginning of each wave, 15% chance to cast curse on itself for 1 turn(s), to fill 15% of the turn bar of all inferno or undead allies and to cast increased attack on them for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +15%
  • 4. 2nd Effect turns +1
  • 5. Turn bar increment +10%

At the end of own turn, 10% chances to cast reflect damages to all allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Effect turns +2

3% increased damage agains fire creatures. If the target has less than 0% HP, removes 1 beneficial effect of it cast increased attack for 1 turn(s) on self.


Heroic upgrade

  • 2. Effect turns +1
  • 3. Increased Damage +5%
  • 4. Purge +1
  • 5. Increased Damage +7%

If the target has less than 0% HP, 10% chance to cast increased defense on self for 1 turn(s) and increase duration of 1 beneficial effect(s) on all the other allies by 1 after attacking it.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +15%
  • 4. 1st Effect turns +1
  • 5. Effect duration +1

If the target has less than 0% HP, cast steal life on it for 2 turn(s) and 10% chances to cast block revive on it for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

If self performs a critical attack, 5% chances to cast parasite on a random enemy for 3 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect turns +1

5% increased critical chance for each dead enemy or ally.


Heroic upgrade

  • 2. Critical Chance +2%
  • 3. Critical Chance +3%
  • 4. Critical Chance +4%
  • 5. Critical Chance +5%

For each inferno enemy or ally, gains 5% increased critical chance. Whenever self performs a critical attack, 10% chances to cast increased attack on self for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Critical Chance +5%
  • 4. Effect Probability +15%
  • 5. Effect turns +1

All inferno allies have 5% increased critical damage. At the beginning of each turn, 10% chances to cast increased attack on all allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Critical Damage +5%
  • 5. Effect turns +1

All stronghold AND defender allies gain 2% increased resistance and 2% increased defense for each might ally and enemy.


Heroic upgrade

  • 2. Resistance +2%
  • 3. Defense +2%
  • 4. Resistance +3%
  • 5. Defense +3%

At the beginning of own turn, when HP are below 10%, 10% chances to remove 1 own harmful effect(s) and heal self by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Heal +20%
  • 4. Clean +1
  • 5. Heal +30%

Whenever self dodge an attack, 10% chances to cast parasite over a random enemy for 2 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect turns +1

Each time self dodge an attack, 10% chances to increase the duration of all own beneficial effect(s) by 1 and remove 1 beneficial effect(s) from a random enemy.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Purge +1
  • 5. Purge +1

At the end of each turn, 10% chances to decrease the defense for 1 turn(s) and hunting mark for 1 turn(s) on an attacker ally, then refills its turn bar by 75%.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. 1st Effect turns +1
  • 4. 2nd Effect turns +1
  • 5. Turn bar increment +25%

2% increased speed for EACH sanctuary ally. At the end of each turn, 10% chances to increase all beneficial effect(s) duration by 1 on a random ally.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Speed +3%
  • 4. Effect Probability +20%
  • 5. Effect duration +1