Auras (402)

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All Spirit allies have +15% accuracy if their HP is higher than 50%. Otherwise, Spirit allies have +15% attack.


Heroic upgrade

  • 2. Accuracy +5%
  • 3. Attack +5%
  • 4. Accuracy +5%
  • 5. Attack +5%

All Magic allies deal 5% more damage to Dark creatures.


Heroic upgrade

  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%
  • 5. Damage +15%

All Dark and Necropolis allies receive 5% less damage from Might enemies.


Heroic upgrade

  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%
  • 5. Damage +15%

All Human allies have 10% chance to curse an enemy for 1 turn(s), disabling 10% of their HP, and turn invisible for 1 turn(s) each time they receive an attack.


Heroic upgrade

  • 2. Effect turns +1
  • 3. HP Disabled +2%
  • 4. HP Disabled +3%
  • 5. Effect Probability +30%

3% increased accuracy to saboteur allies and 3% increased defense to light allies. 10% chance to cast bombmail to a random ally for 1 turn at the end of every turn.


Heroic upgrade

  • 2. Accuracy +5%
  • 3. Effect Probability +10%
  • 4. Defense +5%
  • 5. Effect Probability +10%

3% increased defense to attacker allies and 3% increased attack to dark allies. 10% chance to grant poisonmail to a random ally for 1 turn at the end of every turn.


Heroic upgrade

  • 2. Defense +5%
  • 3. Effect Probability +10%
  • 4. Attack +5%
  • 5. Effect Probability +10%

The holder has 1% speed for each Dark ally on the team. If the holder receives a critical attack, 20% chance to cast Avoid Death on itself for 1 turn(s) and to decrease the chance of receiving a critical attack for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. 2nd Effect turns +1
  • 4. Effect Probability +20%
  • 5. 1st Effect turns +1

At the beginning of each wave, the holder has 20% chances of turning themselves to stone for 1 turn(s) and shielding all the other allies by 20% of their max HP for 1 turn(s).


Heroic upgrade

  • 2. Shield +10%
  • 3. 2nd Effect turns +1
  • 4. Effect Probability +10%
  • 5. Effect Probability +20%

All magic enemies have 2% decreased accuracy for each inferno allies. All inferno allies gain 2% increased accuracy for each magic enemy and each inferno ally.


Heroic upgrade

  • 2. Decreased Accuracy +2%
  • 3. Accuracy +2%
  • 4. Decreased Accuracy +3%
  • 5. Accuracy +3%

If the holder receives a harmful effect, 50% chance of preventing one random enemy from receiving turn bar boost for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect turns +1

At the start of the wave, 25% chance of decreasing all enemies' turn bar by 50% and marking them with 3 Focus Marks at the cost of 20% of the holder's HP. This aura only works on the Shattered Islands and Dragonmist Islands.


Heroic upgrade

  • 2. Turn bar reduction +10%
  • 3. Turn bar reduction +15%
  • 4. HP Sacrificed +-10%
  • 5. Effect Probability +25%

At the start of each wave, 5% chances to increase the cooldowns of magic enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Increase Cooldown +1

All inferno creatures have 10% chances to revive an inferno ally with 25% HP and 25% turn bar at the end of their turn. When self is defeated, all inferno allies obtain increase speed for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Turns +1

When an ally uses its first skill, 5% chances to increase the duration of all harmful effect(s) active of all magic enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect duration +1

Whenever self defeats an enemy, fills the turn bar of all animal allies by 5%. If self is defeated, all animal allies gain increased speed for 1 turn(s).


Heroic upgrade

  • 2. Turn bar increment +2%
  • 3. Turns +1
  • 4. Turn bar increment +3%
  • 5. Turn bar increment +10%

All animal allies have 3% increased damage against paralyzed enemies.


Heroic upgrade

  • 2. Increased Damage +2%
  • 3. Increased Damage +2%
  • 4. Increased Damage +3%
  • 5. Increased Damage +5%

2% increased critical chance. For each enemy with an active harmful effect, all animal allies gain 2% critical chance and 2% critical damage.


Heroic upgrade

  • 2. Own Crit % +3%
  • 3. Animals Crit % +3%
  • 4. Animals Crit DMG +3%
  • 5. Own Crit % +5%

Whenever an ally dies, 10% chances to increase by 1 the duration of 1 harmful effect(s) on all enemies.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

3% increased damage against earth creatures. If a construct ally attacks an enemy with HP above 50% it has 10% chance to remove 2 of their own harmful effects.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Clean +1

3% increased damage against earth creatures. If a construct ally attacks an enemy with HP above 50% it has 10% chance to refill their own turn bar by 5% when attacking it.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Turn bar increment +10

3% increased damage against earth creatures. Grants all construct allies: if the target has more than 50% HP, 10% chances to increase the duration of their own beneficial effect by 1 when attacking it.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Effect duration +1

3% increased damage against Dark enemies. Each time a Construct ally dies, the holder heals 80% of HP of all remaining Construct allies and has 5% chance of reviving one dead Construct ally with 20% HP.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. HP after revive +30%

3% increased damage against Light enemies. Each time a Construct ally attacks a poisoned enemy it has 35% chance of blowing their poisons, dealing 125% extra damage.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Burst Damage +10%

3% increased damage against earth creatures. If a construct ally attacks an enemy with HP above 50% it has 10% chance to drain 10% of their HP when attacking it.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Draining +10%