Auras (318)

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If self receive a critical hit, 5% chances to gives immunity for 1 turn(s) to animal allies and confuse all enemies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +15%

At the start of its turn, 10% chances to cast increased attack for 1 turn(s) and increased speed to all animal allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Whenever an ally dies, 10% chance to revive a random ally with 20% HP and 10% chance to stun all enemies for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 2nd Effect Probability +5%
  • 4. 1st Effect Probability +15%
  • 5. 2nd Effect Probability +15%

When self dies, 10% chances to refill all allies turn bar by 10% and grants increased attack to all allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +15%
  • 5. Turn bar increment +15%

Whenever an ally dies, grants immunity to all allies for 1 turn(s). When self dies, heals all allies by 20% of own HP and grants all allies increase resistance for 1 turn(s) and increase defense for 1 turn(s).


Heroic upgrade

  • 2. Heal +10%
  • 3. 2nd Effect turns +1
  • 4. 3rd Effect turns +1
  • 5. 1st Effect turns +1

Each time an ally dies, 10% chances to cast polymorph on itself for 1 turns then refill all haven allies turn bar by 20% and cast increased attack for attack for 1 turn(s), increased defense for 1 turn(s) and increased resistance for 1 turn(s)on all allies.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Turn bar increment +30%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

All dungeon allies gain 2% increased accuracy and 2% increased defense, grants them immunity to parasite and poison. 10% chances to fill turn bar by 5% of all allies when self receive a critical hit.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Accuracy +5%
  • 4. Defense +5%
  • 5. Turn bar increment +5%

Grants to all dungeon allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP and 50% chance to poison the enemy attacker for 2 turn(s). At the end of each turn, 10% chances to burst all enemies poisons.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. TURNS=Thorn Mail turns +2%
  • 4. Effect Probability +20%
  • 5. TURNS=Thorn Mail turns +5%

Grant all dungeon allies BlindMail. 10% chances to increase duration of all harmful effect(s) by 1 of the target when self performs a critical hit.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Effect duration +1

All dungeon allies have 5% increased damage against martial Art creatures. Plants enemies have 5% decreased speed and 5% decreased attack. Self gains 2% increased speed and 2% increased accuracy for each enemy with a harmful effect(s) active.


Heroic upgrade

  • 2. Increased Damage +5%
  • 3. Decreased Speed +5%
  • 4. Accuracy +3%
  • 5. Accuracy +3%

All flying creatures have 10% increased attack and 10% increased accuracy.


Heroic upgrade

  • 2. Attack +5%
  • 3. Accuracy +5%
  • 4. Attack +10%
  • 5. Accuracy +10%

10% chances to mute all enemies for 1 turn(s) when self receive a critical hit. 10% chances to increase duration of 1 beneficial effects on all allies by 1 whenever self resists to a harmful effect.


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 2nd Effect Probability +5%
  • 4. 1st Effect Probability +10%
  • 5. 2nd Effect Probability +10%

All construct allies have 10% chances to increase the duration of 1 harmful effect(s) of a random enemy at the end of own turn. 10% chances to make sleep all enemies at the beginning of the wave for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. 1st Effect Probability +10%
  • 5. 2nd Effect Probability +10%

Each time self resists to a harmful effect, 10% chances to cast parasite on all enemies for 2 turns.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Turns +1

Grants academy allies blindMail. At the start of own turn, 5% chances to cast increased accuracy on all academy allies for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +10%
  • 4. 1st Effect Probability +10%
  • 5. Effect turns +1

Whenever self resists to a harmful effect, 5% chances to explode all poisons on sylvan, academy or elves enemies.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%

10% chances to cast phoenix soul for 1 turn(s) on all allies at the beginning of each wave. 10% chances to revive an ally with 25% HP at the end of own turn.


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. Turns +1
  • 4. HP after revive +15%
  • 5. 2nd Effect Probability +10%

At the beginning of own turn, 10% chances to cast avoid death on itself for 1 turn(s) then sacrifice 5% of own HP and cast decreased speed for 1 turn(s), decreased attack for 1 turn(s), decreased defense for 1 turn(s) on all enemies.


Heroic upgrade

  • 2. 3rd Effect turns +1
  • 3. 2nd Effect turns +1
  • 4. 1st Effect turns +1
  • 5. Effect Probability +20%

For EACH ally with a harmful effect(s) active, loses 5% defense and 5% resistance. 5% increased defense and 5% increased resistance to each ally without harmful effect(s).


Heroic upgrade

  • 2. Allies Defense +3%
  • 3. Allies Resistance +3%
  • 4. Allies Defense +5%
  • 5. Allies Resistance +5%

10% chances to grant all haven allies immunity for 1 turn(s) and reverse damages for 1 turn(s) each time an inferno or necropolis ally dies.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +20%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Each ally with a harmful effect active have 5% increased attack. At the beginning of own turn, 10% chances to give 2 Concentration points to a random ally.


Heroic upgrade

  • 2. Attack +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +15%
  • 5. Concentration Points +1

2% increased resistance and 2% increased defense for each haven ally. Each time an inferno or undead ally is defeated, 15% chances to decrease all own cooldowns by 1 .


Heroic upgrade

  • 2. Effect Probability +15%
  • 3. Resistance +0.03
  • 4. Defense +0.03
  • 5. Decrease Cooldown +1

If an ally is defeated, 10% chances to increase all cooldowns of all enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Increase Cooldown +1

All allies have 5% increased critical chance. For each dead ally or dead enemy, self has increased critical chance by 5%. Whenever an ally dies, heal all allies by 20%.


Heroic upgrade

  • 2. Own Critical Chance +5%
  • 3. Allies Critical Chance +5%
  • 4. Heal +10%
  • 5. Heal +15%