3% increased damage to water enemies. Whenever an ally dies, 10% chances to remove 5% turn bar to all enemies. At the end of each turn, 10% chances to cast steal life for 2 turn(s) on a random enemy.
Heroic upgrade
3% increased damage against water enemies. Grants all spirit allies: 10% chances to cast invincibility on themselves for 1 turn(s) whenever they receive a critical hit.
Heroic upgrade
3% increased damage to water enemies. At the beginning of each turn, 10% chances to remove 1 harmful effect(s) from an ally and increase the duration of own beneficial effect(s) by 1 .
Heroic upgrade
3% increased damage to water enemies. Whenever an ally dies, 10% chances to remove 5% turn meter to all enemies and 10% chances to revive a dead ally.
Heroic upgrade
Attacker allies have 2% increased attack and attacker enemies have 2% decreased defense.
Heroic upgrade
Each time an ally uses its first spell, 5% chances to self recover 5% HP.
Heroic upgrade
5% chances to remove all beneficial effects of an enemy when self receives a critical hit.
Heroic upgrade
When an ally receives a critical attack, they have 5% chance of healing themselves by 5% of their own life.
Heroic upgrade
Whenever self receive a critical hit, 10% chances to cast steal life on a random enemy for 1 turn(s).
Heroic upgrade
All water allies have 3% increased defense and 3% increased resistance.
Heroic upgrade
Whenever self has a harmful effect active, self gains 3% resistance. Whenever self resists a harmful effect, grant itself reflect damages for 1 turn(s).
Heroic upgrade
5% chances to grant itself invisibility for 1 turn(s) and increased defense for 1 turn(s) when an enemy resists a harmful effect.
Heroic upgrade
Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to confuse all enemies for 1 turn(s). This effect cannot be resisted.
Heroic upgrade
Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to blind all enemies for 1 turn(s). This effect cannot be resisted.
Heroic upgrade
Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to frighten all enemies for 1 turn(s). This effect cannot be resisted.
Heroic upgrade
Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to mute all enemies for 1 turn(s). This effect cannot be resisted.
Heroic upgrade
1% increased critical chance for EACH fire creature in the team. Every time that a fire ally performs a critical hit gains: Increase attack for 1 turn(s), increase Speed for 1 turn(s) and increased Accuracy for 1 turn(s).
Heroic upgrade
Grants 20% chance to freeze the enemy for every attack received over Sanctuary allies. Also, all allies have 1% increased damage against frozen creatures.
Heroic upgrade
10% increased own HP and grants 2% increased attack to flying allies and 1% increased attack for all the rest allies. At the beginning of each wave refills 5% of turn bar to all flying allies and 5% of the rest of allies.
Heroic upgrade
Every end of turn increases the speed of all Sylvan or Plants allies for 1 turn(s). Also, has 20% chance to decrease the cooldowns of all allies by 1 and 20% chance to increase the cooldown of all air enemies by 1 .
Heroic upgrade
Magic allies have 2% increased damage against might enemies. 3% decreased critical chance and 5% decreased critical damage to all enemies.
Heroic upgrade
Haven allies gains advantage over all elements when defending. At the end of own turn, 10% chance to remove all harmful effects of an ally and heal them by 5%.
Heroic upgrade
Gets invisibility for 1 turn(s) at the end of own turn when the HP is below 50%. 3% increased speed and 3% increased attack when invisible.
Heroic upgrade
3% increased critical chance to all spirit allies. Self gains 10% chance to remove 3 beneficial effect of a random enemy and 10% chance to decrease resistance for 1 turn(s) of a random enemy at the end of own turn(s).
Heroic upgrade