Auras (402)

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3% increased damage to water enemies. Whenever an ally dies, 10% chances to remove 5% turn bar to all enemies. At the end of each turn, 10% chances to cast steal life for 2 turn(s) on a random enemy.


Heroic upgrade

  • 2. Increased Damage +5%
  • 3. Effect Probability +15%
  • 4. Effect Probability +15%
  • 5. Turn bar reduction +10%

3% increased damage against water enemies. Grants all spirit allies: 10% chances to cast invincibility on themselves for 1 turn(s) whenever they receive a critical hit.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Increased Damage +5%
  • 5. Effect turns +1

3% increased damage to water enemies. At the beginning of each turn, 10% chances to remove 1 harmful effect(s) from an ally and increase the duration of own beneficial effect(s) by 1 .


Heroic upgrade

  • 2. Increased Damage +5%
  • 3. Effect Probability +15%
  • 4. Clean +1
  • 5. Effect duration +1

3% increased damage to water enemies. Whenever an ally dies, 10% chances to remove 5% turn meter to all enemies and 10% chances to revive a dead ally.


Heroic upgrade

  • 2. Increased Damage +5%
  • 3. 1st Effect Probability +15%
  • 4. 2nd Effect Probability +15%
  • 5. Turn bar increment +10%

Attacker allies have 2% increased attack and attacker enemies have 2% decreased defense.


Heroic upgrade

  • 2. Attack +2%
  • 3. Defense +2%
  • 4. Attack +3%
  • 5. Defense +3%

Each time an ally uses its first spell, 5% chances to self recover 5% HP.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Heal +2%
  • 5. Heal +5%

5% chances to remove all beneficial effects of an enemy when self receives a critical hit.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

When an ally receives a critical attack, they have 5% chance of healing themselves by 5% of their own life.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Heal +5%

Whenever self receive a critical hit, 10% chances to cast steal life on a random enemy for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Turns +1
  • 5. Turns +1

All water allies have 3% increased defense and 3% increased resistance.


Heroic upgrade

  • 2. Defense +2%
  • 3. Resistance +2%
  • 4. Defense +3%
  • 5. Resistance +3%

Whenever self has a harmful effect active, self gains 3% resistance. Whenever self resists a harmful effect, grant itself reflect damages for 1 turn(s).


Heroic upgrade

  • 2. Resistance +2%
  • 3. Resistance +2%
  • 4. Resistance +2%
  • 5. Turns +1

5% chances to grant itself invisibility for 1 turn(s) and increased defense for 1 turn(s) when an enemy resists a harmful effect.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to confuse all enemies for 1 turn(s). This effect cannot be resisted.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +20%
  • 4. Effect turns +1
  • 5. Effect Probability +40%

Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to blind all enemies for 1 turn(s). This effect cannot be resisted.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +20%
  • 4. Effect turns +1
  • 5. Effect Probability +40%

Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to frighten all enemies for 1 turn(s). This effect cannot be resisted.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect turns +1
  • 5. Effect Probability +10%

Undead are immune to poison and fear. If the targeted enemy has less than 65 resistance, 30% chance to mute all enemies for 1 turn(s). This effect cannot be resisted.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Effect turns +1
  • 5. Effect Probability +20%

1% increased critical chance for EACH fire creature in the team. Every time that a fire ally performs a critical hit gains: Increase attack for 1 turn(s), increase Speed for 1 turn(s) and increased Accuracy for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect turns +1
  • 3. 2nd Effect turns +1
  • 4. 3rd Effect turns +1
  • 5. Critical Chance +4%

Grants 20% chance to freeze the enemy for every attack received over Sanctuary allies. Also, all allies have 1% increased damage against frozen creatures.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Increased Damage +1%
  • 4. Effect Probability +30%
  • 5. Increased Damage +3%

10% increased own HP and grants 2% increased attack to flying allies and 1% increased attack for all the rest allies. At the beginning of each wave refills 5% of turn bar to all flying allies and 5% of the rest of allies.


Heroic upgrade

  • 2. Others Damage +1%
  • 3. Flying Damage +3%
  • 4. Others Turn increment +2%
  • 5. Flying Turn increment +5%

Every end of turn increases the speed of all Sylvan or Plants allies for 1 turn(s). Also, has 20% chance to decrease the cooldowns of all allies by 1 and 20% chance to increase the cooldown of all air enemies by 1 .


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +5%
  • 4. Effect turns +1
  • 5. 2nd Effect Probability +10%

Magic allies have 2% increased damage against might enemies. 3% decreased critical chance and 5% decreased critical damage to all enemies.


Heroic upgrade

  • 2. Decreased Crit % +2%
  • 3. Decreased Crit DMG +2%
  • 4. Increased Damage +3%
  • 5. Increased Damage +5%

Haven allies gains advantage over all elements when defending. At the end of own turn, 10% chance to remove all harmful effects of an ally and heal them by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Heal +2%
  • 4. Heal +3%
  • 5. Effect Probability +15%

Gets invisibility for 1 turn(s) at the end of own turn when the HP is below 50%. 3% increased speed and 3% increased attack when invisible.


Heroic upgrade

  • 2. Attack +2%
  • 3. Speed +2%
  • 4. Attack +5%
  • 5. Speed +5%

3% increased critical chance to all spirit allies. Self gains 10% chance to remove 3 beneficial effect of a random enemy and 10% chance to decrease resistance for 1 turn(s) of a random enemy at the end of own turn(s).


Heroic upgrade

  • 2. Critical Chance +2%
  • 3. Critical Chance +5%
  • 4. 1st Effect Probability +10%
  • 5. 2nd Effect Probability +10%