Auras (402)

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If the target has less than 30% HP, 10% chance to cast increased defense on self for 1 turn(s) and increase duration of 1 beneficial effect(s) on all the other allies by 1 after attacking it.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +15%
  • 4. 1st Effect turns +1
  • 5. Effect duration +1

All Defender allies are immune to bombs and poisons, but have 20% decreased Accuracy. The holder has 5% increased Defense for each ally that has a beneficial effect active.


Heroic upgrade

  • 2. Increased Defense +1%
  • 3. Increased Defense +1%
  • 4. Decreased Accuracy +-10%
  • 5. Increased Defense +3%

All beastman allies receive 5% more damage from Light enemies, but have 30% chance to heal by 10% each time a Light ally attacks an enemy. All beastman allies have 60% chance to receive Immunity for 1 turn at the start of the wave.


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +15%
  • 4. Heal +10%
  • 5. Damage +-0.03%

If the target has less than 30% HP, cast steal life on it for 2 turn(s) and 10% chances to cast block revive on it for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

If self performs a critical attack, 5% chances to cast parasite on a random enemy for 3 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect turns +1

The holder reflects 25% of the damage they receive to the attacker, and gains 5% critical damage for each Inferno ally.


Heroic upgrade

  • 2. Critical Damage +1%
  • 3. Critical Damage +2%
  • 4. Critical Damage +3%
  • 5. Critical Damage +4%

For each Dark ally, the holder gains 5% critical damage. If the targeted enemy is charmed, 35% chance of paralyzing them for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +5%
  • 5. Effect turns +1

5% increased critical chance for each dead enemy or ally.


Heroic upgrade

  • 2. Critical Chance +2%
  • 3. Critical Chance +3%
  • 4. Critical Chance +4%
  • 5. Critical Chance +5%

For each inferno enemy or ally, gains 5% increased critical chance. Whenever self performs a critical attack, 10% chances to cast increased attack on self for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Critical Chance +5%
  • 4. Effect Probability +15%
  • 5. Effect turns +1

All inferno allies have 5% increased critical damage. At the beginning of each turn, 10% chances to cast increased attack on all allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Critical Damage +5%
  • 5. Effect turns +1

All stronghold AND defender allies gain 2% increased resistance and 2% increased defense for each might ally and enemy.


Heroic upgrade

  • 2. Resistance +2%
  • 3. Defense +2%
  • 4. Resistance +3%
  • 5. Defense +3%

At the beginning of own turn, when HP are below 10%, 10% chances to remove 1 own harmful effect(s) and heal self by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Heal +20%
  • 4. Clean +1
  • 5. Heal +30%

Whenever self dodge an attack, 10% chances to cast parasite over a random enemy for 2 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect turns +1

Each time self dodge an attack, 10% chances to increase the duration of all own beneficial effect(s) by 1 and remove 1 beneficial effect(s) from a random enemy.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Purge +1
  • 5. Purge +1

At the end of each turn, 10% chances to decrease the defense for 1 turn(s) and hunting mark for 1 turn(s) on an attacker ally, then refills its turn bar by 75%.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. 1st Effect turns +1
  • 4. 2nd Effect turns +1
  • 5. Turn bar increment +25%

2% increased speed for EACH sanctuary ally. At the end of each turn, 10% chances to increase all beneficial effect(s) duration by 1 on a random ally.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Speed +3%
  • 4. Effect Probability +20%
  • 5. Effect duration +1

Each time self is using its first spell, 10% chances to heal a random ally by 15%.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Heal +10%
  • 5. Heal +15%

Immune to Block Revive, Block Buff and Block Heal. The holder has 1% HP for each Sanctuary ally.


Heroic upgrade

  • 2. HP +1%
  • 3. HP +1%
  • 4. HP +2%
  • 5. HP +5%

Immune to Steal Attack Bar and Block Fill Bar. All spirit allies have 1% increased speed, and 5% increased critical damage.


Heroic upgrade

  • 2. Critical Damage +2%
  • 3. Critical Damage +3%
  • 4. Critical Damage +5%
  • 5. Critical Damage +10%

At the end of each turn, 10% chances to cast decrease defense on a defender ally for 1 turn(s) then give it thornMail for 1 turn(s), reverse damages for 1 turn(s) and 50% chance to counter attack for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +15%
  • 3. Thorn Mail turns +1
  • 4. Reverse turns +1
  • 5. Counter Attack turns +1

All allies have 5% increased attack. At the end of own turn, 10% chances to clean 1 harmful effect(s) on all allies and 5% chances to increase duration of 1 harmful effect(s) on all enemies by 1 .


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. Clean +1
  • 4. 2nd Effect Probability +10%
  • 5. Effect duration +1

All allies have 5% increased resistance. Whenever self receive a critical attack, 10% chances to cast a shield providing shelter of 20% of own HP over all allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Resistance +5%
  • 4. Effect turns +1
  • 5. Shield +10%

All allies have 5% increased HP. Whenever self receive an attack, 10% chances to cast a shield providing shelter of 20% of own HP on a random ally for 1 turn(s) and 10% chances to mute all enemies for 1 turn(s).


Heroic upgrade

  • 2. HP +5%
  • 3. 1st Effect Probability +10%
  • 4. 2nd Effect Probability +10%
  • 5. Shield +20%

Whenever self receive an attack, 10% chances to heal an ally by 20% and 10% chances to clean an ally of 1 harmful effect(s).


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. Heal +20%
  • 5. Clean +1