All attacker allies obtain Bomb Mail, with 30% chance to plant a bomb on an enemy attacker that deals twice the ally's attack after &&0,0,ingredientTurns&& turns. All attacker allies also obtain 5% increased attack.
Heroic upgrade
If the holder's HP is lower than 30%, 50% chance to drain the HP of the target and prevent them from reviving for 1 turn(s). Drain is 100% the holder's attack.
Heroic upgrade
If the holder's HP is lower than 30% and the target's HP is higher than 30%, 40% chance to exchange the holder's HP with the target's HP.
Heroic upgrade
The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by a fire creature.
Heroic upgrade
The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by a water creature.
Heroic upgrade
The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by an air creature.
Heroic upgrade
The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by an earth creature.
Heroic upgrade
10% chance to regenerate themselves by 25% for 3 turns when attacked by a Light creature, and 50% chance to also regenerate all the attacker allies by 15% for 3 turns.
Heroic upgrade
10% chance to regenerate themselves by 25% for 3 turns when attacked by a Dark creature, and 50% chance to also regenerate all the attacker allies by 15% for 3 turns.
Heroic upgrade
If the current HP is 50% or higher, the holder gains 1% speed for each Chimera or Materia ally. Otherwise, the holder gains 50% defense instead.
Heroic upgrade
At the start of the wave, the holder obtains reflect damage for 1 turn(s). At the end of own turn, 20% chances of Increasing the Healing Effects on all allies for 1 turn(s).
Heroic upgrade
After attacking an enemy, 10% chance of increasing own Accuracy for 1 turn(s) and 50% chance of increasing the remaining turns of all their harmful effects by 1 .
Heroic upgrade
The holder deals +10% damage to dark enemies. At the start of the wave, 15% chance of silencing all defender and support enemies for 1 turn(s).
Heroic upgrade
The holder receives +15% damage from fire or dark enemies, but obtains a shield that covers 100% of the holder's defense for 1 turn(s) each time a fire or dark enemy attacks them.
Heroic upgrade
Immune to all damage harmful effects, but receives +25% damage from physical attacks. At the start of the wave, 10% chance of silencing all attacker and saboteur creatures for 1 turn(s).
Heroic upgrade
The holder receives -20% damage from fire creatures, but their turn bar cannot be filled, unfilled or stolen.
Heroic upgrade
All beastman allies are immune to Fear, Confuse and Corruption. At the start of the wave 30% chance of marking one random enemy, receiving +40% damage for 1 turn(s). This effect is unresistible.
Heroic upgrade
All enemies with an active parasite or poison receive +10% damage from all allies and have -1% speed.
Heroic upgrade