Auras (402)

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All attacker allies obtain Bomb Mail, with 30% chance to plant a bomb on an enemy attacker that deals twice the ally's attack after &&0,0,ingredientTurns&& turns. All attacker allies also obtain 5% increased attack.


Heroic upgrade

  • 2. Attack +1%
  • 3. Attack +2%
  • 4. Attack +3%
  • 5. Attack +4%

If the holder's HP is lower than 30%, 50% chance to drain the HP of the target and prevent them from reviving for 1 turn(s). Drain is 100% the holder's attack.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Effect turns +1
  • 5. Draining +15%

If the holder's HP is lower than 30% and the target's HP is higher than 30%, 40% chance to exchange the holder's HP with the target's HP.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +15%

The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by a fire creature.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Regen +5%

The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by a water creature.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Regen +5%

The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by an air creature.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Regen +5%

The holder has 10% chance to regenerate themselves by 25% for 3 turns when they're attacked by an earth creature.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Regen +5%

10% chance to regenerate themselves by 25% for 3 turns when attacked by a Light creature, and 50% chance to also regenerate all the attacker allies by 15% for 3 turns.


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +5%
  • 4. 1st Effect Probability +10%
  • 5. 1st Regen +5%

10% chance to regenerate themselves by 25% for 3 turns when attacked by a Dark creature, and 50% chance to also regenerate all the attacker allies by 15% for 3 turns.


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +5%
  • 4. 1st Effect Probability +10%
  • 5. 1st Regen +5%

If the current HP is 50% or higher, the holder gains 1% speed for each Chimera or Materia ally. Otherwise, the holder gains 50% defense instead.


Heroic upgrade

  • 2. Speed +1%
  • 3. Increased Defense +20%
  • 4. Speed +1%
  • 5. Increased Defense +30%

At the start of the wave, the holder obtains reflect damage for 1 turn(s). At the end of own turn, 20% chances of Increasing the Healing Effects on all allies for 1 turn(s).


Heroic upgrade

  • 2. 2nd Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. 2nd Effect Probability +20%
  • 5. 2nd Effect turns +1

After attacking an enemy, 10% chance of increasing own Accuracy for 1 turn(s) and 50% chance of increasing the remaining turns of all their harmful effects by 1 .


Heroic upgrade

  • 2. 1st Effect Probability +20%
  • 3. 1st Effect Probability +30%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

The holder deals +10% damage to dark enemies. At the start of the wave, 15% chance of silencing all defender and support enemies for 1 turn(s).


Heroic upgrade

  • 2. Damage +5%
  • 3. Effect Probability +15%
  • 4. Effect Probability +20%
  • 5. Damage +10%

The holder receives +15% damage from fire or dark enemies, but obtains a shield that covers 100% of the holder's defense for 1 turn(s) each time a fire or dark enemy attacks them.


Heroic upgrade

  • 2. Shield +20%
  • 3. Damage +-2%
  • 4. Shield +30%
  • 5. Damage +-3%

Immune to all damage harmful effects, but receives +25% damage from physical attacks. At the start of the wave, 10% chance of silencing all attacker and saboteur creatures for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Damage +-5%
  • 4. Effect Probability +20%
  • 5. Damage +-5%

The holder receives -20% damage from fire creatures, but their turn bar cannot be filled, unfilled or stolen.


Heroic upgrade

  • 2. Damage +-5%
  • 3. Damage +-5%
  • 4. Damage +-10%
  • 5. Damage +-10%

All beastman allies are immune to Fear, Confuse and Corruption. At the start of the wave 30% chance of marking one random enemy, receiving +40% damage for 1 turn(s). This effect is unresistible.


Heroic upgrade

  • 2. Effect Probability +20%
  • 3. Damage +5%
  • 4. Effect Probability +30%
  • 5. Damage +15%

All enemies with an active parasite or poison receive +10% damage from all allies and have -1% speed.


Heroic upgrade

  • 2. Damage +15%
  • 3. Speed +1%
  • 4. Damage +25%
  • 5. Speed +3%