3% increased damage against Light enemies. Each time a Construct ally attacks a poisoned enemy it has 35% chance of blowing their poisons, dealing 125% extra damage.

Heroic upgrade

- 2. Effect Probability +5%
- 3. Increased Damage +7%
- 4. Effect Probability +10%
- 5. Burst Damage +10%

3% increased damage against earth creatures. If a construct ally attacks an enemy with HP above 50% it has 10% chance to drain 10% of their HP when attacking it.

Heroic upgrade

- 2. Effect Probability +5%
- 3. Increased Damage +7%
- 4. Effect Probability +10%
- 5. Draining +10%

Spirit allies have 5% increased Resistance. If attack is critical, puts Mirror on self for 1 turn. 25% chance to put Blind to all enemies for 1 turn at the end of the turn.

Heroic upgrade

- 2. Resistance +5%
- 3. Resistance +5%
- 4. Resistance +5%
- 5. Resistance +10%

If self dies, 5% chances to give all allies Decrease Defense for 2 turn(s), Reverse Damages for 2 turn(s), and Increased Healing Effects for 2 turn(s).

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect Probability +5%
- 4. Effect Probability +10%
- 5. 3rd Effect turns +1

Spirit allies have 5 increased Resistance for each Spirit ally. 5% chance of applying Block Revive to a random enemy for 2 turns and 20% chance of applying Reverse Allies at all Dungeon allies for 2 turns, at the end of the turn.

Heroic upgrade

- 2. 2nd Effect Probability +10%
- 3. Resistance +5%
- 4. 1st Effect Probability +5%
- 5. Resistance +10%

If the targeted enemy has a harmful effect, 5% chances to increase the remaining turns of the harmful effects of all enemies by 1 and 5% chances to give all allies Increase Resistance for 1 turn(s) at the end of turn.

Heroic upgrade

- 2. 1st Effect Probability +2%
- 3. Effect turns +1
- 4. 2nd Effect Probability +5%
- 5. 1st Effect Probability +3%

Whenever self is attacked, 10% chances to increase the duration of 1 beneficial effect(s) by 1 on all spirit allies.

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect duration +1
- 4. Effect Probability +5%
- 5. Effect Probability +15%

All sylvan creatures have 10% increased resistance and 10% increased defense.

Heroic upgrade

- 2. Resistance +5%
- 3. Defense +5%
- 4. Resistance +10%
- 5. Defense +10%

If self receive a critical hit, 5% chances to gives immunity for 1 turn(s) to animal allies and confuse all enemies for 1 turn(s).

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect Probability +5%
- 4. Effect Probability +10%
- 5. Effect Probability +15%

At the start of its turn, 10% chances to cast increased attack for 1 turn(s) and increased speed to all animal allies for 1 turn(s).

Heroic upgrade

- 2. Effect Probability +10%
- 3. Effect Probability +10%
- 4. 1st Effect turns +1
- 5. 2nd Effect turns +1

Whenever an ally dies, 10% chance to revive a random ally with 20% HP and 10% chance to stun all enemies for 1 turn(s).

Heroic upgrade

- 2. 1st Effect Probability +5%
- 3. 2nd Effect Probability +5%
- 4. 1st Effect Probability +15%
- 5. 2nd Effect Probability +15%

When self dies, 10% chances to refill all allies turn bar by 10% and grants increased attack to all allies for 1 turn(s).

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect Probability +10%
- 4. Effect Probability +15%
- 5. Turn bar increment +15%

Whenever an ally dies, grants immunity to all allies for 1 turn(s). When self dies, heals all allies by 20% of own HP and grants all allies increase resistance for 1 turn(s) and increase defense for 1 turn(s).

Heroic upgrade

- 2. Heal +10%
- 3. 2nd Effect turns +1
- 4. 3rd Effect turns +1
- 5. 1st Effect turns +1

Each time an ally dies, 10% chance to cast polymorph on itself for 1 turn(s) then refills all haven allies' turn bar by 20% and casts increased attack for attack for 1 turn(s), increased defense for 1 turn(s) and increased resistance for 1 turn(s) on all allies.

Heroic upgrade

- 2. Effect Probability +10%
- 3. Turn bar increment +30%
- 4. 1st Effect turns +1
- 5. 2nd Effect turns +1

All dungeon allies gain 2% increased accuracy and 2% increased defense, grants them immunity to parasite and poison. 10% chances to fill turn bar by 5% of all allies when self receive a critical hit.

Heroic upgrade

- 2. Effect Probability +10%
- 3. Accuracy +5%
- 4. Defense +5%
- 5. Turn bar increment +5%

Grants to all dungeon allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP and 50% chance to poison the enemy attacker for 2 turn(s). At the end of each turn, 10% chances to burst all enemies poisons.

Heroic upgrade

- 2. Effect Probability +10%
- 3. TURNS=Thorn Mail turns +2%
- 4. Effect Probability +20%
- 5. TURNS=Thorn Mail turns +5%

Grant all dungeon allies BlindMail. 10% chances to increase duration of all harmful effect(s) by 1 of the target when self performs a critical hit.

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect Probability +10%
- 4. Effect Probability +10%
- 5. Effect duration +1

All dungeon allies have 5% increased damage against martial Art creatures. Plants enemies have 5% decreased speed and 5% decreased attack. Self gains 2% increased speed and 2% increased accuracy for each enemy with a harmful effect(s) active.

Heroic upgrade

- 2. Increased Damage +5%
- 3. Decreased Speed +5%
- 4. Accuracy +3%
- 5. Accuracy +3%

All flying creatures have 10% increased attack and 10% increased accuracy.

Heroic upgrade

- 2. Attack +5%
- 3. Accuracy +5%
- 4. Attack +10%
- 5. Accuracy +10%

All Plants or Sylvan allies have +1% HP. 10% chance to increase the duration of all beneficial effect(s) on all allies by 1 each time the holder resists a harmful effect.

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect Probability +5%
- 4. Effect Probability +5%
- 5. HP +2%

All construct allies have 10% chances to increase the duration of 1 harmful effect(s) of a random enemy at the end of own turn. 10% chances to make sleep all enemies at the beginning of the wave for 1 turn(s).

Heroic upgrade

- 2. 1st Effect Probability +10%
- 3. 2nd Effect Probability +10%
- 4. 1st Effect Probability +10%
- 5. 2nd Effect Probability +10%

Each time self resists to a harmful effect, 10% chances to cast parasite on all enemies for 2 turns.

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect Probability +5%
- 4. Effect Probability +10%
- 5. Turns +1

Grants academy allies blindMail. At the start of own turn, 5% chances to cast increased accuracy on all academy allies for 1 turn(s).

Heroic upgrade

- 2. 1st Effect Probability +5%
- 3. 1st Effect Probability +10%
- 4. 1st Effect Probability +10%
- 5. Effect turns +1

Whenever self resists to a harmful effect, 5% chances to explode all poisons on sylvan, academy or elves enemies.

Heroic upgrade

- 2. Effect Probability +5%
- 3. Effect Probability +5%
- 4. Effect Probability +10%
- 5. Effect Probability +10%