Auras (402)

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Grant all sylvan allies protection by a Mail of Thorns, damaging the enemy attacker by 3% of their max HP and 30% chance to poison the enemy attacker for 2 turn(s). For each sylvan in the team, self gain 2% increased critical chances.


Heroic upgrade

  • 2. Critical Chance +5%
  • 3. TURNS=Thorn Mail turns +2%
  • 4. Critical Chance +8%
  • 5. TURNS=Thorn Mail turns +5%

Each time self attacks an animal or construct enemy, 10% chances to cast blind mail on sylvan, martialArt or swordman allies for 1 turn(s), and 10% chances to refill their turn bar by 10%.


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. Effect turns +1
  • 5. Turn bar increment +5%

5% chances to grant dodge to all martial art or elves for 1 turn(s) each time self receive an attack.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +15%
  • 5. Effect turns +1

Self gains 2% increased speed and 2% increased accuracy for EACH elves ally in the team. At the beginning of the wave, 10% chances to grant counter attack to all elves AND attackers of the team for 1 turn(s).


Heroic upgrade

  • 2. Accuracy +3%
  • 3. Effect Probability +30%
  • 4. Effect turns +1
  • 5. Speed +3%

Whenever an ally is defeated, cast increased defense on all remaining allies for 1 turn(s). Whenever self uses its first spell, 10% chances to cast invisibility on itself for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

All humans have 5% increased attack. Gains 2% increased attack for each enemy with a harmful effect active.


Heroic upgrade

  • 2. Attack +2%
  • 3. Humans attack +2%
  • 4. Attack +3%
  • 5. Humans attack +3%

If self have a harmful effect(s) active, gains 2% increased attack for EACH human enemy or ally.


Heroic upgrade

  • 2. Attack +2%
  • 3. Attack +2%
  • 4. Attack +3%
  • 5. Attack +4%

At the end of each turn, 10% chances to explode all bombs and burst all poison from the enemies.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%

Each time self receive a critical hit, 10% chance to increase duration of the beneficial effect(s) on all allies minus self by 1 and refills own turn bar by 10%.


Heroic upgrade

  • 2. Effect Probability +15%
  • 3. Turn bar increment +5%
  • 4. Effect duration +1
  • 5. Turn bar increment +5%

1% increased speed for each human or swordman ally in the team. Grants 2% increased attack and 2% increased critical chance to each human or swordman ally in the team.


Heroic upgrade

  • 2. Attack +3%
  • 3. Critical Chance +3%
  • 4. Speed +2%
  • 5. Speed +2%

Haven allies gains 3% increased resistance and 3% HP. For each ally with a beneficial effect(s) active, self gain 2% increased speed.


Heroic upgrade

  • 2. HP +4%
  • 3. Resistance +4%
  • 4. HP +5%
  • 5. Speed +3%

If self has increase speed active, gains 5% increased attack and 5% increased critical chance.


Heroic upgrade

  • 2. Attack +5%
  • 3. Critical Chance +5%
  • 4. Attack +5%
  • 5. Critical Chance +10%

The holder receives +15% damage from Dark enemies. At the start of the wave, all Spirit allies are invisible for 1 turn(s), 20% chance for all Haven allies to get regenerated by 10% of their HP for 1 turn(s) and all Undead creatures to be poisoned for 1 turn(s).


Heroic upgrade

  • 2. Regen +5%
  • 3. Damage +-5%
  • 4. Damage +-5%
  • 5. Effect Probability +50%

All Light enemies have -1% speed. If an attacked enemy is confused or poisoned, the remaining turns of all their harmful effects are increased by 1 .


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Effect turns +1
  • 5. Speed +2%

At the beginning of each wave, 40% chances of giving Poisonmail to all Martial Art allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect turns +1

All Sylvan allies have +10% critical chance, +15% accuracy, +20% attack and +25% increased healing effects. At the start of each wave, 35% chance of regenerating all allies by 10% of their HP for 1 turn(s).


Heroic upgrade

  • 2. Critical Chance +5%
  • 3. Increase Healing Effects +5%
  • 4. Attack +5%
  • 5. Accuracy +5%

Each time an ally deals a critical attack, 10% chance of blowing the poisons of the target dealing +125% damage, blowing the bombs of the target dealing +125% damage, and exploding the electric fields of the target dealing +125% damage.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +20%

At the end of the holder's turn, 10% chance of turning themselves to stone for 1 turn(s) and taunting all attacker enemies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%

At the end of each turn, 10% chances to cast bodyshield for 1 turn(s) to an inferno AND attacker ally and to grant itself immunity for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Each time self receive a critical attack, 10% chances to gain increased defense for 1 turn(s) and increased resistance for 1 turn(s), then increase all cooldown of a random enemy by 1 .


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. 1st Effect turns +1
  • 4. 2nd Effect turns +1
  • 5. Increase Cooldown +1

5% Increased HP, 5% increased defense, 5% increased attack. All haven enemies deal 5% less damages to inferno allies.


Heroic upgrade

  • 2. HP +5%
  • 3. Defense +5%
  • 4. Attack +5%
  • 5. Decreased Damage +5%

At the beginning of each wave, 15% chance to cast curse on itself for 1 turn(s), to fill 15% of the turn bar of all inferno or undead allies and to cast increased attack on them for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +15%
  • 4. 2nd Effect turns +1
  • 5. Turn bar increment +10%

At the end of own turn, 10% chances to cast reflect damages to all allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Effect turns +2

3% increased damage agains fire creatures. If the target has less than 30% HP, removes 1 beneficial effect of it cast increased attack for 1 turn(s) on self.


Heroic upgrade

  • 2. Effect turns +1
  • 3. Increased Damage +5%
  • 4. Purge +1
  • 5. Increased Damage +7%