Auras (402)

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For each enemy with a harmful effect active, all water allies gain 2% increased attack and 2% increased accuracy.


Heroic upgrade

  • 2. Attack +2%
  • 3. Accuracy +2%
  • 4. Attack +3%
  • 5. Accuracy +3%

For each ally without beneficial or harmful effect active, all earth or air enemies have 2% decreased resistance and 2% decreased speed.


Heroic upgrade

  • 2. Decreased Resistance +1%
  • 3. Decreased Speed +1%
  • 4. Decreased Resistance +2%
  • 5. Decreased Speed +2%

For each ally without beneficial effect, self gain 3% increased accuracy and 3% increased attack.


Heroic upgrade

  • 2. Accuracy +3%
  • 3. Attack +3%
  • 4. Accuracy +4%
  • 5. Attack +4%

All allies gains 2% increased speed for each enemy with a harmful effect active.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +2%

All allies without beneficial effect have 1% more attack. All allies with harmful effect active gain 3% increased resistance.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Attack +3%
  • 4. Resistance +4%
  • 5. Attack +4%

Air allies gain advantage over the elements when attacking. Flying enemies have 2% decreased resistance for each ally with a beneficial effect.


Heroic upgrade

  • 2. Decreased Resistance +2%
  • 3. Decreased Resistance +2%
  • 4. Decreased Resistance +3%
  • 5. Decreased Resistance +3%

Earth allies gain advantage over the elements when defending. Beastmen allies have 5% increased accuracy for each ally with a beneficial effect active.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Accuracy +2%
  • 4. Accuracy +3%
  • 5. Accuracy +3%

All flying allies have 5% increased attack, they also gain 5% increased damage when attacking a fortress enemy. Sylvan enemies have 5% decreased defense.


Heroic upgrade

  • 2. Attack +5%
  • 3. Increased Damage +2%
  • 4. Decreased Defense +5%
  • 5. Increased Damage +3%

Sylvan or plants allies gain advantage over the elements when defending. Sylvan enemies have 2% decreased defense for each ally with a beneficial effect active.


Heroic upgrade

  • 2. Decreased Defense +2%
  • 3. Decreased Defense +2%
  • 4. Decreased Defense +3%
  • 5. Decreased Defense +3%

3% Increased defense for earth allies. Earth allies have 3% increased damage against fire enemies. 5% chance to cast immune to a random ally for 1 turn(s) at the end of every turn.


Heroic upgrade

  • 2. Defense +2%
  • 3. Effect Probability +2%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

For each enemy with a harmful effect, self gains 1% increased speed.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +3%

2% increased accuracy for each enemy with an active harmful effect. Whenever an enemy resists a harmful effect, grants all allies increased accuracy for 1 turn(s).


Heroic upgrade

  • 2. Accuracy +1%
  • 3. 1st Effect turns +1
  • 4. Accuracy +3%
  • 5. Accuracy +4%

All dungeon or martial Art allies gain 3% increased accuracy, 3% increased attack and 3% increased critical chance but those allies have 3% decreased resistance and 3% decreased HP.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Attack +2%
  • 4. Decreased Resistance +2%
  • 5. Decreased HP +2%

At the beginning of each wave, 10% chances to mute a random enemy for 1 turn(s). Whenever self is defeated, mutes all enemies for 1 turn(s) and fills the turn bar of all human allies by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Turn bar increment +5%
  • 4. Effect Probability +15%
  • 5. Turn bar increment +15%

At the beginning of each wave, 10% chances to cast increased defense for 1 turn(s) on all defender allies and 10% chances to cast shield on all attacker of the team for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Grants 10% reflect damages to all construct AND defender. At the beginning of the wave, 10% chances to cast mirror on all fortress allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Reflect Damage +15%
  • 4. Effect Probability +15%
  • 5. Effect turns +1

5% decreased attack. 2% increased defense for each ally with beneficial effect and each enemy with harmful effect.


Heroic upgrade

  • 2. Defense +2%
  • 3. Defense +3%
  • 4. Defense +3%
  • 5. Defense +4%

All materia or defender allies gain counter attack and reflect 5% damages.


Heroic upgrade

  • 2. Reflect Damage +5%
  • 3. Reflect Damage +5%
  • 4. Reflect Damage +10%
  • 5. Reflect Damage +15%

At the beginning of each wave, 10% chances to cast confuse on itself for 1 turn(s) and blind all enemies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. 2nd Effect turns +1
  • 4. Effect Probability +15%
  • 5. 2nd Effect turns +1

At the end of own turns, 5% chances to cast paralyze on himself for 1 turns and refills the turn bar of all academy allies by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Turn bar increment +5%
  • 5. Turn bar increment +5%

At the end of own turn, 10% chances to sacrifice 10% HP and heal all academy or swordman allies minus self by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Heal +5%
  • 4. Effect Probability +15%
  • 5. Heal +10%

At the end of own turn, 10% chances to sacrifice 10% HP and increase all harmful effect duration on all goblin, undead or inferno enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +15%
  • 5. Effect duration +1

If self is defeated, 20% chances to grant divine shield on all might allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +20%

If self is defeated, 20% chances to grant divine shield on all might allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +20%