Auras (334)

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At the beginning of each wave, 10% chances to cast increased defense for 1 turn(s) on all defender allies and 10% chances to cast shield on all attacker of the team for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Grants 10% reflect damages to all construct AND defender. At the beginning of the wave, 10% chances to cast mirror on all fortress allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Reflect Damage +15%
  • 4. Effect Probability +15%
  • 5. Effect turns +1

5% decreased attack. 2% increased defense for each ally with beneficial effect and each enemy with harmful effect.


Heroic upgrade

  • 2. Defense +2%
  • 3. Defense +3%
  • 4. Defense +3%
  • 5. Defense +4%

All materia or defender allies gain counter attack and reflect 5% damages.


Heroic upgrade

  • 2. Reflect Damage +5%
  • 3. Reflect Damage +5%
  • 4. Reflect Damage +10%
  • 5. Reflect Damage +15%

At the beginning of each wave, 10% chances to cast confuse on itself for 1 turn(s) and blind all enemies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. 2nd Effect turns +1
  • 4. Effect Probability +15%
  • 5. 2nd Effect turns +1

At the end of own turns, 5% chances to cast paralyze on himself for 1 turns and refills the turn bar of all academy allies by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Turn bar increment +5%
  • 5. Turn bar increment +5%

At the end of own turn, 10% chances to sacrifice 10% HP and heal all academy or swordman allies minus self by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Heal +5%
  • 4. Effect Probability +15%
  • 5. Heal +10%

At the end of own turn, 10% chances to sacrifice 10% HP and increase all harmful effect duration on all goblin, undead or inferno enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +15%
  • 5. Effect duration +1

If self is defeated, 20% chances to grant divine shield on all might allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +20%

If self is defeated, 20% chances to grant divine shield on all might allies for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +20%

All magic enemies have 2% decreased accuracy for each inferno allies. All inferno allies gain 2% increased accuracy for each magic enemy and each inferno ally.


Heroic upgrade

  • 2. Decreased Accuracy +2%
  • 3. Accuracy +2%
  • 4. Decreased Accuracy +3%
  • 5. Accuracy +3%

At the start of each wave, 5% chances to increase the cooldowns of magic enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Increase Cooldown +1

All inferno creatures have 10% chances to revive an inferno ally with 25% HP and 25% turn bar at the end of their turn. When self is defeated, all inferno allies obtain increase speed for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Turns +1

When an ally uses its first skill, 5% chances to increase the duration of all harmful effect(s) active of all magic enemies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect duration +1

Whenever self defeats an enemy, fills the turn bar of all animal allies by 5%. If self is defeated, all animal allies gain increased speed for 1 turn(s).


Heroic upgrade

  • 2. Turn bar increment +2%
  • 3. Turns +1
  • 4. Turn bar increment +3%
  • 5. Turn bar increment +10%

All animal allies have 3% increased damage against frozen enemies.


Heroic upgrade

  • 2. Increased Damage +2%
  • 3. Increased Damage +2%
  • 4. Increased Damage +3%
  • 5. Increased Damage +5%

2% increased critical chance. For each enemy with an active harmful effect, all animal allies gain 2% critical chance and 2% critical damage.


Heroic upgrade

  • 2. Own Crit % +3%
  • 3. Animals Crit % +3%
  • 4. Animals Crit DMG +3%
  • 5. Own Crit % +5%

Whenever an ally dies, 10% chances to increase by 1 the duration of 1 harmful effect(s) on all enemies.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

3% increased damage against earth creatures. If a construct ally attacks an enemy with HP above 0% it has 10% chance to remove 2 of their own harmful effects.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Clean +1

3% increased damage against earth creatures. If a construct ally attacks an enemy with HP above 0% it has 10% chance to refill their own turn bar by 5% when attacking it.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Turn bar increment +10

3% increased damage against earth creatures. Grants all construct allies: if the target has more than 0% HP, 10% chances to increase the duration of their own beneficial effect by 1 when attacking it.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Effect duration +1

3% increased damage against earth creatures. If a construct ally attacks an enemy with HP above 0% it has 10% chance to drain 10% of their HP when attacking it.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Increased Damage +7%
  • 4. Effect Probability +10%
  • 5. Draining +10%

Spirit allies have 5% increased Resistance. If attack is critical, puts Mirror on self for 1 turn. 25% chance to put Blind to all enemies for 1 turn at the end of the turn.


Heroic upgrade

  • 2. Resistance +5%
  • 3. Resistance +5%
  • 4. Resistance +5%
  • 5. Resistance +10%

If self dies, 5% chances to give all allies Decrease Defense for 2 turn(s), Reverse Damages for 2 turn(s), and Increased Healing Effects for 2 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. 3rd Effect turns +1