Auras (334)

Filtered

Search by keyword / monster name :
Role Group :
Element :
Academy of Magic :
tags :

All saboteur allies deal 2% increased damage against: attacker, defender and support enemies. Materia allies deal 3% increased damage against chimera enemies. Chimera allies deal 3% increased damage against anima enemies. Anima allies deal 3% increased damage against materia enemies.


Heroic upgrade

  • 2. Materia Damage +2%
  • 3. Chimera Damage +2%
  • 4. Anima Damage +2%
  • 5. Saboteur Damage +3%

All defender enemies have 5% decreased resistance, all attacker enemies have 5% decreased critical chances, all support enemies have 5% decreased HP, all saboteur enemies have 5% decreased accuracy.


Heroic upgrade

  • 2. Decreased Resistance +5%
  • 3. Decreased Crit % +5%
  • 4. Decreased HP +5%
  • 5. Decreased Accuracy +5%

All defender allies have 5% increased resistance, all attacker allies have 5% increased critical chance, all support allies have 5% increased HP, all saboteur allies have 5% increased accuracy.


Heroic upgrade

  • 2. Resistance +5%
  • 3. Critical Chance +5%
  • 4. HP +5%
  • 5. Accuracy +5%

All defender allies have 5% increased resistance and 5% increased defense. When self HP are below 30%, 10% chance to decrease cooldowns of all defenders by 1 at the end of own turn.


Heroic upgrade

  • 2. Resistance +5%
  • 3. Defense +5%
  • 4. Effect Probability +10%
  • 5. Decrease Cooldown +1

All enemies have 5% decreased speed.


Heroic upgrade

  • 2. Decreased Speed +2%
  • 3. Decreased Speed +3%
  • 4. Decreased Speed +4%
  • 5. Decreased Speed +6%

2% increased HP, 2% increased defense for each human ally. All human allies gain 5% increased accuracy and 5% increased critical chance.


Heroic upgrade

  • 2. HP +3%
  • 3. Defense +3%
  • 4. Critical Chance +5%
  • 5. Accuracy +5%

Human allies gain 2% increased critical chance and 2% increased critical damage for each haven ally alive. At the beginning of own turn, 10% chances to transfer 2 harmful effect(s) to a random enemy.


Heroic upgrade

  • 2. Critical Chance +3%
  • 3. Critical Damage +3%
  • 4. Effect Probability +10%
  • 5. Critical Chance +5%

2% increased resistance for each human ally. At the beginning of each wave, all human allies have decreased accuracy for 2 turn(s) but refill their turn bar by 15%.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Turn bar increment +5%
  • 4. Turn bar increment +5%
  • 5. Turn bar increment +5%

Self gains 2% increased critical damage, 2% increased critical chance, 2% increased speed for each enemy without beneficial effect or harmful effect active.


Heroic upgrade

  • 2. Speed +1%
  • 3. Critical Damage +3%
  • 4. Critical Chance +3%
  • 5. Speed +2%

For each enemy with a harmful effect active, all fire allies gain 2% increased resistance, 2% increased accuracy, 2% increased defense.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Defense +3%
  • 4. Accuracy +3%
  • 5. Defense +5%

For each enemy with a harmful effect active, all water allies gain 2% increased attack and 2% increased accuracy.


Heroic upgrade

  • 2. Attack +2%
  • 3. Accuracy +2%
  • 4. Attack +3%
  • 5. Accuracy +3%

For each ally without beneficial or harmful effect active, all earth or air enemies have 2% decreased resistance and 2% decreased speed.


Heroic upgrade

  • 2. Decreased Resistance +1%
  • 3. Decreased Speed +1%
  • 4. Decreased Resistance +2%
  • 5. Decreased Speed +2%

For each ally without beneficial effect, self gain 3% increased accuracy and 3% increased attack.


Heroic upgrade

  • 2. Accuracy +3%
  • 3. Attack +3%
  • 4. Accuracy +4%
  • 5. Attack +4%

All allies gains 2% increased speed for each enemy with a harmful effect active.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +2%

All allies without beneficial effect have 1% more attack. All allies with harmful effect active gain 3% increased resistance.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Attack +3%
  • 4. Resistance +4%
  • 5. Attack +4%

Air allies gain advantage over the elements when attacking. Flying enemies have 2% decreased resistance for each ally with a beneficial effect.


Heroic upgrade

  • 2. Decreased Resistance +2%
  • 3. Decreased Resistance +2%
  • 4. Decreased Resistance +3%
  • 5. Decreased Resistance +3%

Earth allies gain advantage over the elements when defending. Beastmen allies have 5% increased accuracy for each ally with a beneficial effect active.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Accuracy +2%
  • 4. Accuracy +3%
  • 5. Accuracy +3%

All flying allies have 5% increased attack, they also gain 5% increased damage when attacking a fortress enemy. Sylvan enemies have 5% decreased defense.


Heroic upgrade

  • 2. Attack +5%
  • 3. Increased Damage +2%
  • 4. Decreased Defense +5%
  • 5. Increased Damage +3%

Sylvan or plants allies gain advantage over the elements when defending. Sylvan enemies have 2% decreased defense for each ally with a beneficial effect active.


Heroic upgrade

  • 2. Decreased Defense +2%
  • 3. Decreased Defense +2%
  • 4. Decreased Defense +3%
  • 5. Decreased Defense +3%

3% Increased defense for earth allies. Earth allies have 3% increased damage against fire enemies. 5% chance to cast immune to a random ally for 1 turn(s) at the end of every turn.


Heroic upgrade

  • 2. Defense +2%
  • 3. Effect Probability +2%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

For each enemy with a harmful effect, self gains 1% increased speed.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +3%

2% increased accuracy for each enemy with an active harmful effect. Whenever an enemy resists a harmful effect, grants all allies increased accuracy for 1 turn(s).


Heroic upgrade

  • 2. Accuracy +1%
  • 3. 1st Effect turns +1
  • 4. Accuracy +3%
  • 5. Accuracy +4%

All dungeon or martial Art allies gain 3% increased accuracy, 3% increased attack and 3% increased critical chance but those allies have 3% decreased resistance and 3% decreased HP.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Attack +2%
  • 4. Decreased Resistance +2%
  • 5. Decreased HP +2%

At the beginning of each wave, 10% chances to mute a random enemy for 1 turn(s). Whenever self is defeated, mutes all enemies for 1 turn(s) and fills the turn bar of all human allies by 5%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Turn bar increment +5%
  • 4. Effect Probability +15%
  • 5. Turn bar increment +15%