Self gains 2% increased speed, 2% increased HP, 2% increased defense for each elves ally. Get 2% increased accuracy, 5% increased resistance and 5% increased critical chance for each plants ally.
Heroic upgrade
Grants all plants or sylvan allies 2% increased healing.
Heroic upgrade
Materia allies have 2% increased accuracy for each construct ally alive. Self gains 5% increased defense and 5% increased resistance when self has a harmful effect active.
Heroic upgrade
At the beginning of each wave, 10% chances to cast decrease speed on self for 2 turn(s) and grants increased speed to all academy allies for 2 turn(s).
Heroic upgrade
5% increased accuracy, 5% increased critical chance when self has an active harmful effect. Self 2% increased critical damage for each ally with an active harmful effect.
Heroic upgrade
The holder gains +2% defense and +2% resistance for each Stronghold ally. At the end of the turn, the holder recovers 5% HP.
Heroic upgrade
Stronghold allies gain 5% increased defense and 5% increased attack. After attacking an inferno or necropolis enemy, 10% chances to cast counter attack on a random stronghold ally for 1 turn(s).
Heroic upgrade
At the end own turn, 10% chances to cast a shield with 10% own HP for 1 turn(s) over a random stronghold ally.
Heroic upgrade
At the beginning of each wave, 10% chances to cast increased defense on self for 1 turn(s). At the end of own turn, 10% chances to cast divine shield on a random academy allies for 1 turn(s).
Heroic upgrade
10% chances to increase the duration of all enemies harmful effects by 1 at the beginning of own turn.
Heroic upgrade
At the beginning of own turn, 5% chances to increase the duration of all allies beneficial effects by 1 .
Heroic upgrade
When HP are below 30%, 10% chances to recover 5% HP at the end of own turn.
Heroic upgrade
When HP are below 30%, if the targeted enemy is a saboteur, 10% chances to steal 15% of the turn bar when attacking it.
Heroic upgrade
2% increased critical chance for each construct ally. If the enemy attacked is a support, 10% chances to increase all the cooldowns of the target by 1 .
Heroic upgrade
All saboteur allies deal 2% increased damage against: attacker, defender and support enemies. Materia allies deal 3% increased damage against chimera enemies. Chimera allies deal 3% increased damage against anima enemies. Anima allies deal 3% increased damage against materia enemies.
Heroic upgrade
All defender enemies have 5% decreased resistance, all attacker enemies have 5% decreased critical chances, all support enemies have 5% decreased HP, all saboteur enemies have 5% decreased accuracy.
Heroic upgrade
All defender allies have 5% increased resistance, all attacker allies have 5% increased critical chance, all support allies have 5% increased HP, all saboteur allies have 5% increased accuracy.
Heroic upgrade
All defender allies have 5% increased resistance and 5% increased defense. When self HP are below 30%, 10% chance to decrease cooldowns of all defenders by 1 at the end of own turn.
Heroic upgrade
All enemies have -5% speed and -5% defense.
Heroic upgrade
2% increased HP, 2% increased defense for each human ally. All human allies gain 5% increased accuracy and 5% increased critical chance.
Heroic upgrade
Human allies gain 2% increased critical chance and 2% increased critical damage for each haven ally alive. At the beginning of own turn, 10% chances to transfer 2 harmful effect(s) to a random enemy.
Heroic upgrade
2% increased resistance for each human ally. At the beginning of each wave, all human allies have decreased accuracy for 2 turn(s) but refill their turn bar by 15%.
Heroic upgrade
Self gains 2% increased critical damage, 2% increased critical chance, 2% increased speed for each enemy without beneficial effect or harmful effect active.
Heroic upgrade
For each enemy with a harmful effect active, all fire allies gain 2% increased resistance, 2% increased accuracy, 2% increased defense.
Heroic upgrade