Auras (402)

Filtered

Search by keyword / monster name :
Role Group :
Element :
Academy of Magic :
tags :

Self gains 2% increased speed, 2% increased HP, 2% increased defense for each elves ally. Get 2% increased accuracy, 5% increased resistance and 5% increased critical chance for each plants ally.


Heroic upgrade

  • 2. HP +3%
  • 3. Defense +3%
  • 4. Speed +3%
  • 5. Accuracy +3%

Grants all plants or sylvan allies 2% increased healing.


Heroic upgrade

  • 2. Heal +2%
  • 3. Heal +3%
  • 4. Heal +3%
  • 5. Heal +5%

Materia allies have 2% increased accuracy for each construct ally alive. Self gains 5% increased defense and 5% increased resistance when self has a harmful effect active.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Resistance +5%
  • 4. Accuracy +5%
  • 5. Defense +5%

At the beginning of each wave, 10% chances to cast decrease speed on self for 2 turn(s) and grants increased speed to all academy allies for 2 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%

5% increased accuracy, 5% increased critical chance when self has an active harmful effect. Self 2% increased critical damage for each ally with an active harmful effect.


Heroic upgrade

  • 2. Accuracy +3%
  • 3. Critical Chance +5%
  • 4. Critical Damage +3%
  • 5. Accuracy +5%

The holder gains +2% defense and +2% resistance for each Stronghold ally. At the end of the turn, the holder recovers 5% HP.


Heroic upgrade

  • 2. Defense +2%
  • 3. Resistance +3%
  • 4. HP +5%
  • 5. Defense +3%

Stronghold allies gain 5% increased defense and 5% increased attack. After attacking an inferno or necropolis enemy, 10% chances to cast counter attack on a random stronghold ally for 1 turn(s).


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Attack +5%
  • 4. Turns +1
  • 5. Defense +5%

At the end own turn, 10% chances to cast a shield with 10% own HP for 1 turn(s) over a random stronghold ally.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Shield +5%
  • 4. Turns +1
  • 5. Shield +10%

At the beginning of each wave, 10% chances to cast increased defense on self for 1 turn(s). At the end of own turn, 10% chances to cast divine shield on a random academy allies for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

10% chances to increase the duration of all enemies harmful effects by 1 at the beginning of own turn.


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +10%
  • 4. 1st Effect Probability +10%
  • 5. Effect duration +1

At the beginning of own turn, 5% chances to increase the duration of all allies beneficial effects by 1 .


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +10%
  • 4. 1st Effect Probability +10%
  • 5. 1st Effect Probability +15%

When HP are below 30%, 10% chances to recover 5% HP at the end of own turn.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Heal +15%
  • 4. Effect Probability +10%
  • 5. Heal +15%

When HP are below 30%, if the targeted enemy is a saboteur, 10% chances to steal 15% of the turn bar when attacking it.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Turn bar increment +5%
  • 4. Effect Probability +10%
  • 5. Turn bar increment +10%

2% increased critical chance for each construct ally. If the enemy attacked is a support, 10% chances to increase all the cooldowns of the target by 1 .


Heroic upgrade

  • 2. Critical Chance +3%
  • 3. Effect Probability +10%
  • 4. Increase Cooldown +1
  • 5. Increase Cooldown +1

All saboteur allies deal 2% increased damage against: attacker, defender and support enemies. Materia allies deal 3% increased damage against chimera enemies. Chimera allies deal 3% increased damage against anima enemies. Anima allies deal 3% increased damage against materia enemies.


Heroic upgrade

  • 2. Materia Damage +2%
  • 3. Chimera Damage +2%
  • 4. Anima Damage +2%
  • 5. Saboteur Damage +3%

All defender enemies have 5% decreased resistance, all attacker enemies have 5% decreased critical chances, all support enemies have 5% decreased HP, all saboteur enemies have 5% decreased accuracy.


Heroic upgrade

  • 2. Decreased Resistance +5%
  • 3. Decreased Crit % +5%
  • 4. Decreased HP +5%
  • 5. Decreased Accuracy +5%

All defender allies have 5% increased resistance, all attacker allies have 5% increased critical chance, all support allies have 5% increased HP, all saboteur allies have 5% increased accuracy.


Heroic upgrade

  • 2. Resistance +5%
  • 3. Critical Chance +5%
  • 4. HP +5%
  • 5. Accuracy +5%

All defender allies have 5% increased resistance and 5% increased defense. When self HP are below 30%, 10% chance to decrease cooldowns of all defenders by 1 at the end of own turn.


Heroic upgrade

  • 2. Resistance +5%
  • 3. Defense +5%
  • 4. Effect Probability +10%
  • 5. Decrease Cooldown +1

All enemies have -5% speed and -5% defense.


Heroic upgrade

  • 2. Decreased Speed +2%
  • 3. Decreased Speed +3%
  • 4. Decreased Defense +5%
  • 5. Decreased Speed +5%

2% increased HP, 2% increased defense for each human ally. All human allies gain 5% increased accuracy and 5% increased critical chance.


Heroic upgrade

  • 2. HP +3%
  • 3. Defense +3%
  • 4. Critical Chance +5%
  • 5. Accuracy +5%

Human allies gain 2% increased critical chance and 2% increased critical damage for each haven ally alive. At the beginning of own turn, 10% chances to transfer 2 harmful effect(s) to a random enemy.


Heroic upgrade

  • 2. Critical Chance +3%
  • 3. Critical Damage +3%
  • 4. Effect Probability +10%
  • 5. Critical Chance +5%

2% increased resistance for each human ally. At the beginning of each wave, all human allies have decreased accuracy for 2 turn(s) but refill their turn bar by 15%.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Turn bar increment +5%
  • 4. Turn bar increment +5%
  • 5. Turn bar increment +5%

Self gains 2% increased critical damage, 2% increased critical chance, 2% increased speed for each enemy without beneficial effect or harmful effect active.


Heroic upgrade

  • 2. Speed +1%
  • 3. Critical Damage +3%
  • 4. Critical Chance +3%
  • 5. Speed +2%

For each enemy with a harmful effect active, all fire allies gain 2% increased resistance, 2% increased accuracy, 2% increased defense.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Defense +3%
  • 4. Accuracy +3%
  • 5. Defense +5%