Grants self increase defense for 1 turn(s), increase speed for 1 turn(s), increase accuracy for 1 turn(s) and poison mail for 1 turn(s) at the beginning of each wave. Remove 1 own harmful effect each time that receives a critical hit. If defeats an enemy recover all the initial beneficial effects for 1 turn.
Heroic upgrade
10% chance to increase attack for 1 turn, increase accuracy for 1 turn and refill turn bar by 10% for a random enemy creature, and also to apply the same effects to all the other allies, at the end of the holder's turn.
Heroic upgrade
All air creatures in the battle (allies and enemies) have 5% increased defense and 5% increased attack. All water creatures in the battle (allies and enemies) have 5% decreased defense and 5% decreased attack.
Heroic upgrade
5% increased accuracy for all magic creatures. 3% increased damage against might enemies and 3% reduced damage received from might enemies.
Heroic upgrade
Immune to sleep. Self gains 3% increased attack for each undead ally. All enemies except undead have 10% reduced HP and 5% reduced speed. At the end of own turn, 10% chance to frighten a random enemy for 1 turn.
Heroic upgrade
The holder is immune to curse. All Necropolis or Swordsman allies have 10% chance of bleeding twice a random enemy for 2 turns when they're attacked.
Heroic upgrade
Immune to fear. 10% chance to cast zombie call when an ally is defeated. Each time an undead ally is defeated, gains increase attack for 2 turn and refills own turn bar by 5%.
Heroic upgrade
Immune to frost. At the end of own turn, 10% chance to decrease defense for 1 turn(s) and hunting mark a random enemy for 1 turns.
Heroic upgrade
Grants to all haven allies 1% increased damage against: undead, inferno or necropolis enemies. Gains invisibility for 1 turn(s) when self receives a harmful effect.
Heroic upgrade
2% decreased resistance and 2% decreased defense to all undead, inferno or necropolis enemies. Self heals 5% HP each time defeats an enemy.
Heroic upgrade
All swordman allies gains 2% increased HP and 2% increased speed for each undead, inferno or necropolis enemy. Also, all swordman have 3% decreased HP and 3% decreased speed for each undead, inferno or necropoly ally in the team.
Heroic upgrade
If own HP is below 30% gets 2% increased resistance. If own HP is below 20% gets 2% increased defense. If own HP is below 10% gains immunity to all harmful effects.
Heroic upgrade
3% increased damage against water enemies. 2% increased Resistance and 2% increased Defense to EACH spirit or air ally. Refills own turn bar by 5% each time an ally resist a harmful effect.
Heroic upgrade
3% increased damage against water enemies. 2% increased attack and 2% increased resistance for EACH might enemy or ally.
Heroic upgrade
3% increased damage against water enemies. 3% increased attack for EACH spirit or air ally. Refills own turn bar by 5% each time an enemy resist a harmful effect.
Heroic upgrade
3% increased damage against water enemies. Refills own turn bar by 5% each time an ally uses the first skill. Academy allies are immune to mute.
Heroic upgrade
At the end of own turn, 10% chance to clean all harmful effects and 10% chance to cast immune for 1 turns(s) to a random ally.
Heroic upgrade
10% chance to grant mirror to all stronghold allies for 1 turn(s) at the beginning of own turn. If is critically hit cast a shield by 5% of own maxHP for 1 turn(s).
Heroic upgrade
Each time a stronghold ally is defeated has 10% chance to decrease the cooldown of all stronghold allies by 1 and grants all magic allies 25% increased healing effects for 1 turn(s).
Heroic upgrade
Magic allies have 3% increased attack. 10% chance to increase all the cooldowns of all enemies by 1 every time a stronghold ally resist a harmful effect.
Heroic upgrade
At each end of turn heals self by 5% and lowers by 5% the turn bar of all enemies for EACH construct ally in the team.
Heroic upgrade
Immune to bombs. Every end of turn has 5% chance to explode the bombs of the enemies.
Heroic upgrade
10% chance to refill own turn bar by 85% every time an ally use the first skill.
Heroic upgrade
All allies have +3% attack for each Construct or Fortress ally creature in the team. The holder has +3% damage against Magic enemies, and +5% critical chance.
Heroic upgrade