Goblin allies have 10% chance to increase the remaining turns of 1 harmful effects of one random enemy by 1 every time they resist a harmful effect.
Heroic upgrade
Gains 5% attack and 5% speed for each enemy with active harmful effects.
Heroic upgrade
At the end of the turn, 10% chance to remove 1 harmful effect on all allies, and decrease all the cooldowns of a random ally by 1 .
Heroic upgrade
At the end of each turns, 5% chance to clean all harmful effects from an ally and heal them by 5%. 5% chance to fill the turn bar of all allies by 15%.
Heroic upgrade
If the holder dies, 50% chances of casting Phoenix Soul on all allies for 1 turn(s), reviving them with 30% HP and 30% chance of reviving all dead might allies with 30% HP.
Heroic upgrade
If the holder dies, 20% chance of double poisoning all enemies for 1 turn(s). Those effects can't be resisted.
Heroic upgrade
Whenever an ally receive a critical attack, 10% chances to cast increased defense for 1 turn(s) and increased speed for 1 turn(s) on this ally.
Heroic upgrade
Grant magic allies 3% increased attack, 3% increased defense and 3% increased accuracy for each magic ally.
Heroic upgrade
3% decreased resistance and 3% decreased speed to all animal or human enemies.
Heroic upgrade
Anima allies have 3% increased attack. 3% increased damage against chimera or materia enemies.
Heroic upgrade
2% increased defense and 2% increased resistance for each plant or flying ally. At the end own turn, 10% chance to heal a random ally by 10%.
Heroic upgrade
Grants all plants or sylvan allies poisonMail. When attacking an enemy if is poisoned, 10% chance to recover 10% HP.
Heroic upgrade
Grants to all plants or sylvan allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP. Self has 5% increased defense for EACH plant ally. Water enemies have 3% increased damage against plants or sylvan allies.
Heroic upgrade
When self resists a harmful effect, 10% chances to decrease the cooldowns of all anima allies by 1 .
Heroic upgrade
When self resists to a harmful effect, 5% chances to increase the duration of 1 beneficial effect(s) of a random ally by 1 .
Heroic upgrade
When self resists a harmful effect, 10% chances to remove 2 harmful effect(s) of a random ally and refill its turn bar by 10%.
Heroic upgrade
Animal allies have 3% increased damage against human enemies. Self has 5% chance to increase the duration of the harmful effects by 1 to a random enemy if attacks an anima enemy.
Heroic upgrade
2% accuracy for each defender ally. Grants all defender allies immunity to poison.
Heroic upgrade
5% increased attack when own HP are below 30%. At the end of own turn and when own HP are below 30%, 10% chance to cast increased defense on self for 1 turn(s).
Heroic upgrade
2% increased attack for each might ally or enemy. All air enemies have 5% decreased critical chance.
Heroic upgrade
Flying or animal allies gain 3% increased resistance. They also have 3% increased damage against all magic creatures.
Heroic upgrade
At the beginning of each wave, 10% chances to cast increased defense for 1 turn(s) on itself, and hunting mark on all enemies for 1 turn(s).
Heroic upgrade
If own HP are below 30%, 10% chances to cast increased critical damage for 1 turn(s) and increased critical chance for 1 turn(s) after attacking an air enemy.
Heroic upgrade
Grants 5% increased critical damage to all elves allies. At the end of own turn, refills turn bar of all earth allies by 10%.
Heroic upgrade