Auras (318)

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When self resists to a harmful effect, 5% chances to increase the duration of 1 beneficial effect(s) of a random ally by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Effect duration +1

When self resists a harmful effect, 10% chances to remove 2 harmful effect(s) of a random ally and refill its turn bar by 10%.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Clean +1
  • 4. Effect Probability +15%
  • 5. Turn bar increment +5%

Animal allies have 3% increased damage against human enemies. Self has 5% chance to increase the duration of the harmful effects by 1 to a random enemy if attacks an anima enemy.


Heroic upgrade

  • 2. Increased Damage +2%
  • 3. Effect Probability +2%
  • 4. Increased Damage +3%
  • 5. Effect Probability +3%

2% accuracy for each defender ally. Grants all defender ally immunity to poison.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Accuracy +2%
  • 4. Accuracy +3%
  • 5. Accuracy +3%

5% increased attack when own HP are below 30%. At the end of own turn and when own HP are below 30%, 10% chances to cast increased defense on self for 1 turns.


Heroic upgrade

  • 2. Attack +5%
  • 3. Effect Probability +10%
  • 4. Attack +5%
  • 5. Turns +1

2% increased attack for each might ally or enemy. All air enemies have 5% decreased critical chances.


Heroic upgrade

  • 2. Attack +2%
  • 3. Decreased Crit % +2%
  • 4. Attack +3%
  • 5. Decreased Crit % +3%

Flying or animal allies gain 3% increased resistance. They also have 3% increased damage against all magic creatures.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Increased Damage +3%
  • 4. Resistance +4%
  • 5. Increased Damage +4%

At the beginning of each wave, 10% chances to cast increased defense for 1% turn(s) on itself, and hunting mark on all enemies for 1% turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. 1st Effect turns +1
  • 4. Effect Probability +15%
  • 5. 2nd Effect turns +1

If own HP are below 30%, 10% chances to cast increased critical damage for 1 turn(s) and increased critical chance for 1 turn(s) after attacking an air enemy.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

Grants 5% increased critical damage to all elves allies. At the end of own turn, refills turn bar of all earth allies by 10%.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Effect Probability +10%
  • 4. Critical Damage +5%
  • 5. Turn bar increment +10%

Self gains 2% increased speed, 2% increased HP, 2% increased defense for each elves ally. Get 2% increased accuracy, 5% increased resistance and 5% increased critical chance for each plants ally.


Heroic upgrade

  • 2. HP +3%
  • 3. Defense +3%
  • 4. Speed +3%
  • 5. Accuracy +3%

Grants all plants or sylvan allies 2% increased healing.


Heroic upgrade

  • 2. Heal +2%
  • 3. Heal +3%
  • 4. Heal +3%
  • 5. Heal +5%

Materia allies have 2% increased accuracy for each construct ally alive. Self gains 5% increased defense and 5% increased resistance when self has a harmful effect active.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Resistance +5%
  • 4. Accuracy +5%
  • 5. Defense +5%

At the beginning of each wave, 10% chances to cast decrease speed on self for 2 turn(s) and grants increased speed to all academy allies for 2 turn(s).


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%

5% increased accuracy, 5% increased critical chance when self has an active harmful effect. Self 2% increased critical damage for each ally with an active harmful effect.


Heroic upgrade

  • 2. Accuracy +3%
  • 3. Critical Chance +5%
  • 4. Critical Damage +3%
  • 5. Accuracy +5%

Self gain 2% increased defense and 2% increased resistance for EACH stronghold ally. At the end of own turn, self recovers 5% HP for each ally alive.


Heroic upgrade

  • 2. Defense +2%
  • 3. Resistance +3%
  • 4. HP +5%
  • 5. Defense +3%

Stronghold allies gain 5% increased defense and 5% increased attack. After attacking an inferno or necropolis enemy, 10% chances to cast counter attack on a random stronghold ally for 1.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Attack +5%
  • 4. Turns +1
  • 5. Defense +5%

At the end own turn, 10% chances to cast a shield with 10% own HP for 1 turn(s) over a random stronghold ally.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Shield +5%
  • 4. Turns +1
  • 5. Shield +10%

At the beginning of each wave, 10% chances to cast increased defense on self for 1 turn(s). At the end of own turn, 10% chances to cast divine shield on a random academy allies for 1 turn(s).


Heroic upgrade

  • 2. 1st Effect Probability +10%
  • 3. 2nd Effect Probability +10%
  • 4. 1st Effect turns +1
  • 5. 2nd Effect turns +1

10% chances to increase the duration of all enemies harmful effects by 1 at the beginning of own turn.


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +10%
  • 4. 1st Effect Probability +10%
  • 5. Effect duration +1

At the beginning of own turn, 5% chances to increase the duration of all allies beneficial effects by 1 .


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +10%
  • 4. 1st Effect Probability +10%
  • 5. 1st Effect Probability +15%

When HP are below 30%, 10% chances to recover 5% HP at the end of own turn.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Heal +15%
  • 4. Effect Probability +10%
  • 5. Heal +15%

When HP are below 30%, if the targeted enemy is a saboteur, 10% chances to steal 15% of the turn bar when attacking it.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Turn bar increment +5%
  • 4. Effect Probability +10%
  • 5. Turn bar increment +10%

2% increased critical chance for each construct ally. If the enemy attacked is a support, 10% chances to increase all the cooldowns of the target by 1 .


Heroic upgrade

  • 2. Critical Chance +3%
  • 3. Effect Probability +10%
  • 4. Increase Cooldown +1
  • 5. Increase Cooldown +1