Auras (334)

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Self lose 5% HP for EACH undead ally and gains 3% increased speed for EACH necropolis ally in the team.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +3%

Every undead ally in the team lose 10% HP and have 3% increased speed.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +3%

Self lose 5% HP for EACH undead ally and grants them 3% increased speed.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +3%

Every necropolis ally heals by 5% HP when another necropolis ally is defeated.


Heroic upgrade

  • 2. Heal +1%
  • 3. Heal +1%
  • 4. Heal +3%
  • 5. Heal +5%

10% chance to gain increase defense for 1 turn(s) whenever an ally attacks with the first skill.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

10% chance to gain elemental defense for 1 turn(s) whenever an ally attacks with the first skill.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

10% chance to heal by 10% HP whenever an ally attacks with the first skill.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

10% chance to gain increase attack for 1 turn(s) whenever an ally attacks with the first skill.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

All enemies have 3% attack reduced.


Heroic upgrade

  • 2. Attack +1%
  • 3. Attack +2%
  • 4. Attack +4%
  • 5. Attack +5%

All enemies have 3% resistance reduced.


Heroic upgrade

  • 2. Resistance +1%
  • 3. Resistance +2%
  • 4. Resistance +4%
  • 5. Resistance +5%

All enemies have 3% HP reduced.


Heroic upgrade

  • 2. HP +1%
  • 3. HP +2%
  • 4. HP +4%
  • 5. HP +5%

All enemies have 3% defense reduced.


Heroic upgrade

  • 2. Defense +1%
  • 3. Defense +2%
  • 4. Defense +4%
  • 5. Defense +5%

Grants 5% attack and 5% defense to all allies. When self is defeated, heals all allies by 15% of spider based HP and fills their turn bar by 10%.


Heroic upgrade

  • 2. Heal +2%
  • 3. Turn bar increment +2%
  • 4. Heal +3%
  • 5. Turn bar increment +3%

Gains 5% attack and 5% speed for each enemy with active harmful effects.


Heroic upgrade

  • 2. Attack +2%
  • 3. Speed +2%
  • 4. Attack +3%
  • 5. Speed +3%

At the end of the turn, 10% chance to remove 1 harmful effect on all allies, and decrease all the cooldowns of a random ally by 1 .


Heroic upgrade

  • 2. Clean +1
  • 3. Clean +1
  • 4. Clean +1
  • 5. Decrease Cooldown +1

At the end of each turns, 5% chance to clean all harmful effects from an ally and heal them by 5%. 5% chance to fill the turn bar of all allies by 15%.


Heroic upgrade

  • 2. 1st Effect Probability +5%
  • 3. Heal +5%
  • 4. 2nd Effect Probability +5%
  • 5. Turn bar increment +5%

Whenever an ally receive a critical attack, 10% chances to cast increased defense for 1 turn(s) and increased speed for 1 turn(s) on this ally.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. 1st Effect turns +1
  • 4. 2nd Effect turns +1
  • 5. Effect Probability +15%

Grant magic allies 3% increased attack, 3% increased defense and 3% increased accuracy for each magic ally.


Heroic upgrade

  • 2. Attack +2%
  • 3. Accuracy +2%
  • 4. Defense +2%
  • 5. Attack +5%

3% decreased resistance and 3% decreased speed to all animal or human enemies.


Heroic upgrade

  • 2. Decreased Resistance +2%
  • 3. Decreased Speed +2%
  • 4. Decreased Resistance +5%
  • 5. Decreased Speed +5%

Anima allies have 3% increased attack. 3% increased damage against chimera or materia enemies.


Heroic upgrade

  • 2. Attack +2%
  • 3. Increased Damage +2%
  • 4. Attack +3%
  • 5. Increased Damage +3%

2% increased defense and 2% increased resistance for each plant or flying ally. At the end own turn, 10% chance to heal a random ally by 10%.


Heroic upgrade

  • 2. Resistance +3%
  • 3. Effect Probability +10%
  • 4. Defense +3%
  • 5. Heal +10%

Grants all plants or sylvan allies poisonMail. When attacking an enemy if is poisoned, 10% chance to recover 10% HP.


Heroic upgrade

  • 2. Effect Probability +10%
  • 3. Heal +5%
  • 4. Effect Probability +10%
  • 5. Heal +5%

Grants to all plants or sylvan allies protection by a Mail of Thorns, damaging an enemy attacker by 3% of their max HP. Self has 5% increased defense for EACH plant ally. Water enemies have 3% increased damage against plants or sylvan allies.


Heroic upgrade

  • 2. Defense +5%
  • 3. TURNS=Thorn Mail turns +2%
  • 4. Defense +8%
  • 5. TURNS=Thorn Mail turns +5%

When self resists a harmful effect, 10% chances to decrease the cooldowns of all anima allies by 1 .


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +10%
  • 4. Effect Probability +10%
  • 5. Decrease Cooldown +1