Self lose 5% HP for EACH undead ally and gains 3% increased speed for EACH necropolis ally in the team.
Heroic upgrade
Every undead ally in the team lose 10% HP and have 3% increased speed.
Heroic upgrade
Self lose 5% HP for EACH undead ally and grants them 3% increased speed.
Heroic upgrade
Every necropolis ally heals by 5% HP when another necropolis ally is defeated.
Heroic upgrade
10% chance to gain increase defense for 1 turn(s) whenever an ally attacks with the first skill.
Heroic upgrade
10% chance to gain elemental defense for 1 turn(s) whenever an ally attacks with the first skill.
Heroic upgrade
10% chance to heal by 10% HP whenever an ally attacks with the first skill.
Heroic upgrade
10% chance to gain increase attack for 1 turn(s) whenever an ally attacks with the first skill.
Heroic upgrade
All enemies have 3% attack reduced.
Heroic upgrade
All enemies have 3% resistance reduced.
Heroic upgrade
All enemies have 3% HP reduced.
Heroic upgrade
All enemies have 3% defense reduced.
Heroic upgrade
Grants 5% attack and 5% defense to all allies. When self is defeated, heals all allies by 15% of spider based HP and fills their turn bar by 10%.
Heroic upgrade
The holder has 1% increased speed for each beastman in the team.
Heroic upgrade
The holder has 1% increased critical damage for each beastman in the team.
Heroic upgrade
Grants 1% increased resistance to each beastman of the team.
Heroic upgrade
Grants 1% increased critical chance to each beastman of the team.
Heroic upgrade
If the targeted enemy is Blind, 70% chance for all allies to obtain increased Defense for 1 turn(s).
Heroic upgrade
If the targeted enemy has a harmful effect active, 70% chance of giving Increased Accuracy to all allies for 1 turn(s).
Heroic upgrade
At the start of the wave, all goblin allies have 10% chance of obtaining increased attack for 1 turn(s).
Heroic upgrade
At the start of the wave, all goblin allies have 10% chance of obtaining reflecting damage for 1 turn(s).
Heroic upgrade
1% increased accuracy for each goblin in the team.
Heroic upgrade
1% increased HP for each goblin alive in the team, at the start of the wave.
Heroic upgrade
Stronghold allies have 10% chance to gain poison mail for 1 turn(s) every time they resist a harmful effect.
Heroic upgrade