Auras (402)

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1% increased attack for each goblin creature alive in the team.


Heroic upgrade

  • 2. Attack +2%
  • 3. Attack +3%
  • 4. Attack +4%
  • 5. Attack +5%

1% increased defense for each goblin creature alive in the team.


Heroic upgrade

  • 2. Defense +2%
  • 3. Defense +3%
  • 4. Defense +4%
  • 5. Defense +5%

1% increased speed for each goblin creature alive in the team.


Heroic upgrade

  • 2. Speed +1%
  • 3. Speed +1%
  • 4. Speed +2%
  • 5. Speed +5%

1% resistance for each goblin creature alive in the team.


Heroic upgrade

  • 2. Resistance +2%
  • 3. Resistance +3%
  • 4. Resistance +4%
  • 5. Resistance +5%

5% chance to be revived with 5% HP when defeated.


Heroic upgrade

  • 2. Heal +5%
  • 3. Effect Probability +5%
  • 4. Heal +10%
  • 5. Effect Probability +20%

5% chance to grant immunity for 1 turn(s) to all spirit allies at the beginning of each wave.


Heroic upgrade

  • 2. Effect Probability +1%
  • 3. Effect Probability +2%
  • 4. Effect Probability +3%
  • 5. Effect Probability +4%

5% chance to revive with 5% HP a spirit ally whenever a spirit is defeated.


Heroic upgrade

  • 2. Heal +5%
  • 3. Effect Probability +5%
  • 4. Heal +10%
  • 5. Effect Probability +20%

10% chance to increase all enemies cooldowns by 1 if attacks a human enemy.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

10% chance to recover the turn if attacks human enemies.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

10% chance to decrease all own cooldowns by 1 if attacks a human enemy.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

3% increased attack against magic creatures.


Heroic upgrade

  • 2. Increased Damage +1%
  • 3. Increased Damage +1%
  • 4. Increased Damage +2%
  • 5. Increased Damage +3%

3% decreased damage from magic enemies.


Heroic upgrade

  • 2. Decreased Damage +1%
  • 3. Decreased Damage +1%
  • 4. Decreased Damage +2%
  • 5. Decreased Damage +3%

3% increased critical chance and 3% increased critical damage to all might allies.


Heroic upgrade

  • 2. Critical Damage +2%
  • 3. Critical Chance +2%
  • 4. Critical Damage +5%
  • 5. Critical Chance +5%

3% increased accuracy to saboteur allies and 3% increased defense to water allies.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Defense +2%
  • 4. Accuracy +3%
  • 5. Defense +3%

3% increased accuracy to saboteur allies and 3% increased defense to air allies.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Defense +2%
  • 4. Accuracy +3%
  • 5. Defense +3%

3% increased defense to attacker allies and 3% increased attack to fire allies.


Heroic upgrade

  • 2. Defense +2%
  • 3. Attack +2%
  • 4. Defense +3%
  • 5. Attack +2%

5% increased accuracy.


Heroic upgrade

  • 2. Accuracy +2%
  • 3. Accuracy +3%
  • 4. Accuracy +5%
  • 5. Accuracy +10%

5% increased attack.


Heroic upgrade

  • 2. Attack +2%
  • 3. Attack +3%
  • 4. Attack +5%
  • 5. Attack +10%

5% increased critical chance.


Heroic upgrade

  • 2. Critical Chance +2%
  • 3. Critical Chance +3%
  • 4. Critical Chance +5%
  • 5. Critical Chance +10%

5% increased HP.


Heroic upgrade

  • 2. HP +2%
  • 3. HP +3%
  • 4. HP +5%
  • 5. HP +10%

Magic allies have 10% chance to gain increase accuracy for 1 turn(s) every time they resist a harmful effect.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +15%
  • 5. Turns +1

Saboteur allies have 10% chance to gain thorn mail for 1 turn(s) every time they resist a harmful effect.


Heroic upgrade

  • 2. Effect Probability +2%
  • 3. Effect Probability +3%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

Air allies have 10% chance to gain elemental attack for 1 turn(s) every time they resist a harmful effect.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +15%
  • 5. Turns +1

Chimera allies have 10% chance to heal by 5% HP every time they resist a harmful effect.


Heroic upgrade

  • 2. Effect Probability +5%
  • 3. Effect Probability +5%
  • 4. Effect Probability +15%
  • 5. Heal +5%