1% increased attack for each goblin creature alive in the team.
Heroic upgrade
1% increased defense for each goblin creature alive in the team.
Heroic upgrade
1% increased speed for each goblin creature alive in the team.
Heroic upgrade
1% resistance for each goblin creature alive in the team.
Heroic upgrade
5% chance to be revived with 5% HP when defeated.
Heroic upgrade
5% chance to grant immunity for 1 turn(s) to all spirit allies at the beginning of each wave.
Heroic upgrade
5% chance to revive with 5% HP a spirit ally whenever a spirit is defeated.
Heroic upgrade
10% chance to increase all enemies cooldowns by 1 if attacks a human enemy.
Heroic upgrade
10% chance to recover the turn if attacks human enemies.
Heroic upgrade
10% chance to decrease all own cooldowns by 1 if attacks a human enemy.
Heroic upgrade
3% increased attack against magic creatures.
Heroic upgrade
3% decreased damage from magic enemies.
Heroic upgrade
3% increased critical chance and 3% increased critical damage to all might allies.
Heroic upgrade
3% increased accuracy to saboteur allies and 3% increased defense to water allies.
Heroic upgrade
3% increased accuracy to saboteur allies and 3% increased defense to air allies.
Heroic upgrade
3% increased defense to attacker allies and 3% increased attack to fire allies.
Heroic upgrade
5% increased accuracy.
Heroic upgrade
5% increased attack.
Heroic upgrade
5% increased critical chance.
Heroic upgrade
5% increased HP.
Heroic upgrade
Magic allies have 10% chance to gain increase accuracy for 1 turn(s) every time they resist a harmful effect.
Heroic upgrade
Saboteur allies have 10% chance to gain thorn mail for 1 turn(s) every time they resist a harmful effect.
Heroic upgrade
Air allies have 10% chance to gain elemental attack for 1 turn(s) every time they resist a harmful effect.
Heroic upgrade
Chimera allies have 10% chance to heal by 5% HP every time they resist a harmful effect.
Heroic upgrade