Grants increase defense for 1 turn(s) and refills the turn bar by 5% to all flying allies each time dodges an attack.
Heroic upgrade
2% increased attack for each buffed ally.
Heroic upgrade
All Dungeon allies receive -25% damage from Dark enemies, but also receive +15% damage from Light enemies. Each time a Dungeon ally attacks an enemy, they have 30% chance of purging 1 of their beneficial effects.
Heroic upgrade
The holder receives +10% damage from Might enemies, but receives Dodge for 1 turn(s) each time a Might enemy attacks them. At the start of each wave, 20% chance to cast Block Buff on all enemies for 1 turn(s).
Heroic upgrade
Grans self invisibility for 1 turn(s) every time that receives a critical hit. 3% increased accuracy when invisible.
Heroic upgrade
Every time that self receives an attack refills the turn bar of all the other allies by 5%.
Heroic upgrade
2% increased defense and 2% increased attack for EACH zombie call ally alive. Zombie Call allies are immune to decrease defense.
Heroic upgrade
All animals have 3% increased damage against humans or plants enemies. Also animals have 3% decreased damage received from human or plants enemies. Self gains 2% increased speed for each animal enemy.
Heroic upgrade
3% increased attack and 3% increased accuracy to all beastmen or animal allies. 10% chance to increase the enemies cooldowns by 1 and refills own turn bar by 5% every time defeats an enemy.
Heroic upgrade
All academy allies have 3% increased attacks for each enemy affected by polymorph. 10% chance to decrease own cooldowns by 1 each time that defeats an enemy.
Heroic upgrade
All magic creatures have increased: 2% HP, 2% DEF, 2% SPD, 2% ACC, 2% RES, 2% CRIT %, 2% CRIT DMG and 2% ATK
Heroic upgrade
All water allies gains elemental advantage when attacking and when defending. All magic allies gains 10% chance to blind the enemy attacker. Magic allies have 2% increased damage against might enemies.
Heroic upgrade
Immune to stun. If performs a critical, air allies recovers 3% HP and gain increased accuracy for 1 turn(s).
Heroic upgrade
All earth allies refills their turn bar by 3% at the end of their turn while self is alive.
Heroic upgrade
10% chance to grant reverse HP for 1 turn(s) to all the other allies except self every time an ally is defeated.
Heroic upgrade
Gains 1 concentration point, heal all the other allies by 5% HP and refills own turn bar by 5% every time an ally is defeated.
Heroic upgrade
All the other allies gains 2% increased attack, 2% increased accuracy and 2% increased speed for EACH enemy with debuff.
Heroic upgrade
5% chance to put a Focus mark over the enemies at the end of own turn.
Heroic upgrade
10% chance to sacrifice 5% own HP to gain increase speed for 1 turn(s) and increase attack for 1 turn(s) at the beginning of own turn
Heroic upgrade
At the end of own turn, cast a shield of 10% HP for 1 turn(s) on a random attacker ally. 10% chance to sacrifice 5% of own HP and grant itself increased defense for 1 turn(s), protective mark for 1 turn(s) and advantage over the element while defending for 1 turn(s) at the end of every turn.
Heroic upgrade
10% chances to sacrifice own 5% HP to remove all the harmful effects and obtain 1 Concentration point every time they receive a critical hit.
Heroic upgrade
10% chance to sacrifice 10% own HP to increase by 1 all enemies active harmful effects and increase by 1 all allies beneficial effects at the end of own turn.
Heroic upgrade
2% Increased critical chance and 2% increased attack for each defeated enemy or ally.
Heroic upgrade
3% increased attack and 3% increased critical damage. 10% chance to cast decrease attack for 1 turn(s) and decrease speed on another random ally for 1 turn(s) at the beginning of own turn.
Heroic upgrade