Sphinx

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Bot discord command: !monster air Sphinx

Sphinx
LEVEL 1
Evolution of
Evolves in
HP 2122
ATK 209
DEF 136
SPD 59
CRIT % 15 %
CRIT DMG 150 %
ACC 15 %
RES 30 %
Rank / Level HP ATK DEF
2 | LVL 20 4163 478 315
3 | LVL 25 5824 701 462
4 | LVL 30 7006 841 555
5 | LVL 35 8029 962 635

Glyphs recommended at level 35

%
Flat
%

1. Enigma


Single target - 1.5 * ATK
Attacks an enemy, inflicting great damage. 25% chance of decreasing their defense for 1 turn.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

1. Mystery


Single target - 1 * ATK
Attacks an enemy. 25% chance of increasing the remaining waiting turns of their skills on cooldown by 1.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

Number of monsters with this spell among our registrants: 1

2. Blinding Truth


Single target - (1 * ATK) + (1.9 * DEF)
Attacks an enemy, increasing attack based on own defense. 50% chance of causing all enemies attacks to miss with 50% chance, for 2 turns. If attack is critical, lowers the turn bar of all enemies by 15%. Reusable in 3 turn(s)
Skill up
  • 1. Effect Probability +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Effect Probability +10%
  • 5. Effect Probability +10%
  • 6. Damage +15%
  • 7. Turn bar reduction +5%

3. Heart of Stone (Passive)


Increases your defense when your HP is below 35%. Increases your speed when HP is above 35%.

At the beginning of own turn, 5 % chances to increase the duration of all allies beneficial effects by 1.

Heroic upgrade
  • 2. 1st Effect Probability +5%
  • 3. 1st Effect Probability +10%
  • 4. 1st Effect Probability +10%
  • 5. 1st Effect Probability +15%
The Wizards of the Seven Cities built the Sphinxes as "teacher constructs", to train Academy students in mathematics and logic. They are also tasked with protecting the students from any harm.