Lizardman Archer

Return

Lizardman Archer
LEVEL 1
HP 1210
ATK 138
DEF 76
SPD 69
CRIT % 30 %
CRIT DMG 150 %
ACC 15 %
RES 15 %
Rank / Level HP ATK DEF
1 | LVL 15 1998 233 128
2 | LVL 20 3247 466 257
3 | LVL 25 4609 699 385
4 | LVL 30 5578 846 466
5 | LVL 35 6417 974 536

Runes recommended at level 35

%
Flat
Flat

1. Quick Shot


Single target - 1 * ATK
Attacks an enemy.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

2. Sturdy Shot


Single target - 1.5 * ATK
Attacks an enemy, inflicting great damage. Reusable in 3 turn(s)
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

3. Inhibiting Shot


Single target - 1 * ATK
Attacks an enemy. If attack is critical, lowers their turn bar by 30%. Reusable in 5 turn(s)
Skill up
  • 1. Cooldown Time -1

3% increased speed to human allies and 3% increased defense to beastmen allies.

Heroic upgrade
  • 2. Defense +2%
  • 3. Speed +2%
  • 4. Defense +5%
  • 5. Speed +5%
Lizardmen were considered a joke until a trully skilled Wizard successfully combined humans and various reptiles. While not the most precise archers in the Seven Cities, they can definitely hit far and hard.