Lizardman Archer

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Lizardman Archer
LEVEL 1
HP 1254
ATK 124
DEF 79
SPD 69
CRIT % 30 %
CRIT DMG 150 %
ACC 15 %
RES 15 %
Rank / Level HP ATK DEF
1 | LVL 15 2070 209 133
2 | LVL 20 3365 419 267
3 | LVL 25 4777 628 400
4 | LVL 30 5781 760 484
5 | LVL 35 6651 875 557

Runes recommended at level 35

%
Flat
%

1. Quick Shot


Single target - 1 * ATK
Attacks an enemy.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

2. Dazing Shot


Single target - 1 * ATK
Attacks an enemy. 20% chance of paralyzing them for 1 turn. Reusable in 3 turn(s)
Skill up
  • 1. Effect Probability +5%
  • 2. Effect Probability +5%
  • 3. Effect Probability +5%

3. Quick Draw


Single target - 1 * ATK
Attacks an enemy. 25% chance of attacking them two extra times. Reusable in 5 turn(s)
Skill up
  • 1. Cooldown Time -1

3% increased accuracy to human allies and 3% increased resistance to beastmen allies.

Heroic upgrade
  • 2. Accuracy +2%
  • 3. Resistance +2%
  • 4. Accuracy +5%
  • 5. Resistance +5%
Lizardmen were considered a joke until a trully skilled Wizard successfully combined humans and various reptiles. While not the most precise archers in the Seven Cities, they can definitely hit far and hard.

Some examples of the monster among our public profiles

Sorting monsters :

Lizardman Archer
LVL 11
HP 4657 (2270)
ATK 700 (431)
DEF 514 (342)
SPD 98 (29)
CRIT % 49 % (19 %)
CRIT DMG 155 % (5 %)
ACC 18 % (3 %)
RES 15 %
DEF +169
HP +230
HP +5 %
CRIT DMG +5 %
SPD +19
HP +204
DEF +26
SPD +2
DEF +111
HP +71
HP +2 %
ATK +15
SPD +6
CRIT % +11 %
DEF +5 %
SPD +2
HP +27 %
DEF +12
ATK +6 %
ATK +357
DEF +15
ATK +43
CRIT % +8 %
ACC +3 %