Lizardman Archer

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Lizardman Archer
LEVEL 1
HP 1254
ATK 124
DEF 79
SPD 69
CRIT % 30 %
CRIT DMG 150 %
ACC 15 %
RES 15 %
Rank / Level HP ATK DEF
1 | LVL 15 2070 209 133
2 | LVL 20 3365 419 267
3 | LVL 25 4777 628 400
4 | LVL 30 5781 760 484
5 | LVL 35 6651 875 557

Runes recommended at level 35

%
Flat
%

1. Quick Shot


Single target - 1 * ATK
Attacks an enemy.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

2. Dazing Shot


Single target - 1 * ATK
Attacks an enemy. 20% chance of paralyzing them for 1 turn. Reusable in 3 turn(s)
Skill up
  • 1. Effect Probability +5%
  • 2. Effect Probability +5%
  • 3. Effect Probability +5%

3. Quick Draw


Single target - 1 * ATK
Attacks an enemy. 25% chance of attacking them two extra times. Reusable in 5 turn(s)
Skill up
  • 1. Cooldown Time -1

3% increased accuracy to human allies and 3% increased resistance to beastmen allies.

Heroic upgrade
  • 2. Accuracy +2%
  • 3. Resistance +2%
  • 4. Accuracy +5%
  • 5. Resistance +5%
Lizardmen were considered a joke until a trully skilled Wizard successfully combined humans and various reptiles. While not the most precise archers in the Seven Cities, they can definitely hit far and hard.