Lizardman Archer

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Lizardman Archer
LEVEL 1
HP 1281
ATK 122
DEF 77
SPD 69
CRIT % 30 %
CRIT DMG 150 %
ACC 15 %
RES 15 %
Rank / Level HP ATK DEF
1 | LVL 15 2115 206 130
2 | LVL 20 3437 412 260
3 | LVL 25 4880 618 390
4 | LVL 30 5906 748 472
5 | LVL 35 6794 861 543

Runes recommended at level 35

%
Flat
%

1. Quick Shot


Single target - 1 * ATK
Attacks an enemy.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

2. Corrupting Shot


Single target - 1 * ATK
Attacks an enemy. 35% chance of decreasing their defense for 2 turns. Reusable in 3 turn(s)
Skill up
  • 1. Effect Probability +5%
  • 2. Effect Probability +5%
  • 3. Damage +5%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%

3. Hunter's Shot


Single target - (1.5 * ATK) + (1 * Def target)
Attacks an enemy, inflicting great damage. Attack increases based on defense of the enemy. Reusable in 5 turn(s)
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +10%
  • 4. Cooldown Time -1

3% increased attack to human allies and 3% increased HP to beastmen allies.

Heroic upgrade
  • 2. Attack +2%
  • 3. HP +2%
  • 4. Attack +5%
  • 5. HP +5%
Lizardmen were considered a joke until a trully skilled Wizard successfully combined humans and various reptiles. While not the most precise archers in the Seven Cities, they can definitely hit far and hard.

Some examples of the monster among our public profiles

Sorting monsters :

Lizardman Archer
LVL 30
HP 14040 (8134)
ATK 2099 (1351)
DEF 817 (345)
SPD 84 (15)
CRIT % 30 %
CRIT DMG 163 % (13 %)
ACC 35 % (20 %)
RES 22 % (7 %)
ATK +472
HP +213
HP +5 %
DEF +38
DEF +9 %
HP +1960
HP +221
ATK +26
ATK +2 %
CRIT DMG +6 %
RES +3 %
ATK +472
HP +4 %
ATK +64
ATK +4 %
RES +4 %
SPD +4
HP +29 %
HP +2 %
DEF +24
DEF +3 %
ATK +55
ATK +3 %
HP +2760
DEF +5 %
ATK +6 %
CRIT DMG +7 %
SPD +11
DEF +31 %
HP +323
HP +5 %
DEF +15
DEF +9 %