Lizardman Shaman

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Lizardman Shaman
LEVEL 1
HP 1243
ATK 111
DEF 80
SPD 70
CRIT % 20 %
CRIT DMG 150 %
ACC 20 %
RES 20 %
Rank / Level HP ATK DEF
1 | LVL 15 2052 187 135
2 | LVL 20 3335 375 270
3 | LVL 25 4735 562 405
4 | LVL 30 5730 681 491
5 | LVL 35 6592 783 564

Runes recommended at level 35

%
Flat
%

1. Magical burst


Single target - 1 * ATK
Attacks an enemy.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

2. Battle Ritual


Single target - 1 * ATK
Attacks an enemy. 30% chance of decreasing their attack for 1 turn. Reusable in 3 turn(s)
Skill up
  • 1. Effect Probability +5%
  • 2. Damage +5%
  • 3. Effect Probability +5%
  • 4. Damage +5%
  • 5. Effect Probability +5%

3. Stone Ritual


An ally
Grants an ally increased defense, increased attack, or increased critical chance at random, for 2 turns. Reusable in 5 turn(s)
Skill up
  • 1. Cooldown Time -1

If a beastmen ally is defeated, has 30 % chance to revive it with 5% HP and with 5% turn bar refilled.

Heroic upgrade
  • 2. Effect Probability +5%
  • 3. Heal +10%
  • 4. Turn bar increment +10%
  • 5. Effect Probability +15%
Lizardmen are not proficient in wielding Magic. The few who do are considered more Witch Doctors than Wizards.

Some examples of the monster among our public profiles

Sorting monsters :

Lizardman Shaman
LVL 25
HP 7982 (3247)
ATK 1199 (637)
DEF 673 (268)
SPD 75 (5)
CRIT % 25 % (5 %)
CRIT DMG 150 %
ACC 22 % (2 %)
RES 25 % (5 %)
HP +1328
HP +2 %
DEF +10
DEF +2 %
ATK +1 %
Glyph efficiency
Basic
13
Support
26
Debuf.
10
DEF +136
HP +253
HP +2 %
DEF +17
ATK +20
RES +3 %
Glyph efficiency
Basic
32
Support
43
Debuf.
34
HP +16 %
HP +5 %
DEF +17
ATK +2 %
CRIT % +2 %
Glyph efficiency
Basic
25
Support
16
Debuf.
29
ATK +212
HP +120
HP +2 %
DEF +1 %
ATK +12
ACC +2 %
Glyph efficiency
Basic
19
Dps
2
DEF +17 %
HP +3 %
DEF +7
ATK +23
ATK +2 %
Glyph efficiency
Basic
17
Support
8
Debuf.
7
ATK +323
HP +124
ATK +19
CRIT % +3 %
RES +2 %
SPD +5
Glyph efficiency
Basic
34
Dps
33