All allies receive elemental defense for 1 turn(s), and a shield that grants them a protection of 15% of the caster's HP for 2 turn(s). Then, the caster taunts all enemies for 1 turn(s) and changes themselves into ghost form for 1 turn(s), dealing 25% less damage but receiving 50% less damage.
Reusable in 5 turn(s)
Skill up
1. Shield
+5%
2. 1st Effect turns
+1
3. Shield
+5%
4. 2nd Effect turns
+1
5. 4th Effect turns
+1
6. 4th Effect turns
+1
7. Cooldown Time
-1
3. Ice Veil (Passive)
Freeze mail. If the holder has a harmful effect at the end of their turn, they regenerate 10% of the HP of all allies for 2 turn(s).
The holder receives -20% damage from fire creatures, but their turn bar cannot be filled, unfilled or stolen.
Heroic upgrade
2. Damage
+-5%
3. Damage
+-5%
4. Damage
+-10%
5. Damage
+-10%
The truth about Yetis is shrouded in legends and stories, from explorers reporting huge animal footsteps in the snow, to mysterious disappearances during snowstorms in mountainous areas. Scholars of the Seven Cities now know for sure that these giant snow-apes are not so different from Griffins and other magical beasts.