Hawkman

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Bot discord command: !monster fire Hawkman

Hawkman
LEVEL 1
Evolves in
HP 4763
ATK 586
DEF 384
SPD 67
CRIT % 15 %
CRIT DMG 150 %
ACC 15 %
RES 30 %
Rank / Level HP ATK DEF
4 | LVL 30 7321 901 590
5 | LVL 35 8422 1036 679

Glyphs recommended at level 35

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Flat
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1. Timeless Sky


Single target - 1 * ATK
Attacks an enemy.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

2. Coup de Grâce


Single target - 1.7 * ATK
Prevents one enemy from reviving for 1 turn(s), then attacks them strongly ignoring 70% of their defense. This effect is unresistible. Reusable in 5 turn(s)
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%
  • 5. Effect turns +1
  • 6. Damage +10%
  • 7. Cooldown Time -1

3. Sharp Vision (Passive)


The holder has 50% chance to dodge. Each time the holder attacks an enemy, they activate the target's spell cooldowns and then increment them by 1.

All beastman allies are immune to Fear, Confuse and Corruption. At the start of the wave 30 % chance of marking one random enemy, receiving +40% damage for 1 turn(s). This effect is unresistible.

Heroic upgrade
  • 2. Effect Probability +20%
  • 3. Damage +5%
  • 4. Effect Probability +30%
  • 5. Damage +15%
Wars need good reconnaissance, so when the Wizards of House Chimera made the first Beastmen, they had plans for Birdmen capable of flying over battlefields, recon enemy movements and make reports to their generals. Highly intelligent, the Hawkmen are highly respected among the Wizard armies.