Dana - Mountain Centaur

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Dana
LEVEL 1
Evolution of
HP 1954
ATK 275
DEF 158
SPD 69
CRIT % 30 %
CRIT DMG 150 %
ACC 15 %
RES 40 %
Rank / Level HP ATK DEF
2 | LVL 20 3599 595 340
3 | LVL 25 4938 859 490
4 | LVL 30 5891 1026 584
5 | LVL 35 6715 1170 666

Runes recommended at level 35

%
Flat
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1. Dazed Shot


Single target - 1 * ATK
Attacks an enemy. 25% chance of stunning them for 1 turn.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

Number of monsters with this spell among our registrants: 2

1. Accurate Shot


Single target - 1 * ATK
Attacks an enemy, 50% chance of decreasing their speed for 1 turn.
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%

Number of monsters with this spell among our registrants: 2

2. Poisoning shot


Single target - 1 * ATK
Attacks an enemy and poisons them for 2 turns. Reusable in 3 turn(s)
Skill up
  • 1. Damage +5%
  • 2. Damage +5%
  • 3. Damage +5%
  • 4. Damage +10%
  • 5. Cooldown Time -1

3. Mass Life Drain


Single target
Drains HP of an enemy for 2 turns. Drain is 50% of own attack. 50% chance of decreasing their resistance, and 50% chance of decreasing their defense, for 2 turns. Reusable in 5 turn(s)
Skill up
  • 1. Cooldown Time -1
  • 2. Cooldown Time -1

3% Increased defense for earth allies. Earth allies have 3% increased damage against fire enemies. 5 % chance to cast immune to a random ally for 1 turn(s) at the end of every turn.

Heroic upgrade
  • 2. Defense +2%
  • 3. Effect Probability +2%
  • 4. Effect Probability +5%
  • 5. Effect Probability +10%
Half-human and half-horse, Centaurs were created as cavalry and mobile archery in the Wizards' armies. As both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to one spot before firing from the most deadly positions.