Description :
Inspired by a team by Xivmp3
Air ranger goes first with S3 taunt. Air Kirin uses S3 to block Eel's buffs. Air ranger uses S2 to land decrease speed, hunted mark and defence decrease before Fire Cyclops and Air Kirin extend them.
Fire Cyclops on high crit to have SPD and ATK buffs from Dragon's aura.
Can work on auto after some initial setup.
2m until 1hko, 4m until 2hko, 5m+ total (best run: 7.7m so far), could be lower if block buff doesn't get cast at start, or if Ranger dies just before 1hko.
TODO: add a Life Steal set with lots of ACC to Air Ranger
Possible variations:
Air Giant instead of A Kirin (double taunt, no slow debuff)
W Mystic instead of W Shaman
Fire Cyclops with high ACC and ATK decrease in S1
Earth Mummy instead of Air Kirin (additional CDR)