Drains HP from an enemy during 2 turns. Drain is 75% of own attack.
Reusable in 4 turn(s)
Skill up
1. Draining
+5%
2. Draining
+5%
3. Draining
+5%
4. Draining
+10%
5. Cooldown Time
-1
3. Magic Charm
An ally
Shelters an ally from 40% incoming damage for 2 turns.
Reusable in 5 turn(s)
Skill up
1. Effect turns
+1
2. Cooldown Time
-1
5% increased HP.
Heroic upgrade
2. HP
+2%
3. HP
+3%
4. HP
+5%
5. HP
+10%
Among the Gnolls, a few "chosen ones" were taught rudimentary Magic by the Wizards. However, their powers are more an annoyance than of world-shattering magnitude.