Attacks an enemy dealing extra damages and increasing attack based on own speed. If attack is critical, recovers the turn.
Reusable in 4 turn(s)
Skill up
1. Damage
+5%
2. Damage
+5%
3. Damage
+5%
4. Damage
+10%
5. Cooldown Time
-1
3. Impious Impotus
Single target
Marks an enemy as hunted for 1 turn(s), increases own critical damage for 2 turn(s), and recovers the turn. If the enemy has a negative effect, lowers all enemies' turn bar by 15%.
Reusable in 6 turn(s)
Skill up
1. 1st Effect turns
+1
2. 2nd Effect turns
+1
3. Turn bar reduction
+5%
4. Cooldown Time
-1
At the start of each wave, 5 % chances to increase the cooldowns of magic enemies by 1.
Heroic upgrade
2. Effect Probability
+5%
3. Effect Probability
+10%
4. Effect Probability
+10%
5. Increase Cooldown
+1
Imps are newborn demons, recently spawned by a Breeder. As beings of pure, unshaped Chaos, they affect the magical energies around them, rendering spellcasting more difficult.